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They involve no glitches or otherwise any use of the game not intended by the creators.
Many of them will also work for FireRed and LeafGreen.
Beating the Gym leaders and Elite Four These are just general tips for defeating each Gym leader and Elite Four member.
The first Pokémon I mention in their team will always be the first one out, so make sure to have the counter for that one first in your party.
Beat Brock In Red and Blue, Brock uses a level 12 Geodude and a level 14 Onix; in Yellow, the developers figured that since they made you start with a Pikachu, they should lower both of his Pokémon by two levels.
When starting with a Squirtle or Bulbasaur in Red and Blue, Brock should really be a piece of cake.
However, those who chose Charmander and Yellow players will have to find other methods to beat him than using their starters.
This is where Butterfree really rocks the world.
Catch a Caterpie in Viridian Forest, raise it to level ten, and voila, you have one of the very most useful early-game Pokémon handed to you on a silver platter.
Admittedly, it won't be of much use in Red and Blue until level 12, since that's when it learns Confusion; in Yellow, it will learn it immediately upon evolution.
At the very least, Geodude and Onix have rather pitiful Special, and when deposit money in checking with a strong Butterfree with a Psychic attack, they really don't stand a chance.
Especially not when his Onix barely does anything other than use Bide which is one of the most useless attacks in the game.
Too bad he gives you that as a TM, too.
In Yellow in particular, Route 22 the one leading towards the Indigo Plateau, west of Viridian City has wild Mankey; Mankey learns Low Kick, a Fighting attack, at level nine, and it will also be super effective against Brock's Pokémon.
Note that it is only a single weakness, however, and that Fighting is physical, so Geodude and Onix will benefit from their considerably higher Defense against Low Kick.
Beat Misty She has a level 18 Staryu and a level 21 Starmie, and she loves to use an X Defend on her Starmie, which might give you some extra time.
A Pikachu will do well here for obvious reasons, whether it's caught in Viridian Forest in Red and Blue or your starter in Yellow.
If you're playing Yellow and your Pikachu is happy enough, you can get a Bulbasaur from the house near the Pokémon Center, which will further make this Gym easy.
Bulbasaur will of course be just as useful if it was your starter.
Obviously, there are many choices.
It may be useful in this Gym to have caught an Oddish or Bellsprout on Route 24 or 25 those are the routes that lead up to Bill's cottage.
The old trick with using Sand-Attack with a Pidgey or Pidgeotto until the opponent never hits will usually be effective, too.
Surge He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu.
The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you have full access to.
Find a Diglett, catch it, get it to learn Dig if it doesn't know it already it learns it at level 19and then go cream him.
If you don't want to get a Diglett for some reason, another Pokémon with Dig from the TM should be your best bet.
A Grass-type will be resistant to Electric attacks, so they're always good to have; Sandshrew is another Ground-type you may have at this point in Blue or Yellow, and although it doesn't learn any Ground attacks on its own, you can always teach it Dig or just go with Slash level 17which is after all an amazingly good attack in Red, Blue and Yellow.
Not that Dig isn't too; it's as powerful as Earthquake, with 100 base damage.
Beat Erika Erika is a Grass-type trainer, and in Red and Blue she has a level 29 Victreebel, a level 24 Tangela and a level 29 Vileplume.
In Yellow the levels and evolution stages of her team have changed: now she has a level 30 Tangela, a level 32 Weepinbell and a level 32 Gloom.
If you picked Charmander, you should have a Charmeleon by now, and even though Ember is a rather puny attack, it can help.
A Pidgeotto will help too, especially with Fly which you get by going into the house that is kind of behind Cycling Road.
Also, on the top floor of the Celadon City Department Store where the vending machines arethere is a little girl who will give you TMs for each of the three drinks Fresh Water, Soda Pop and Lemonadeand one of the TMs she gives you is Ice Beam unless I'm very much mistaken.
It can be taught to many Water Pokémon, including Wartortle watch out, though - don't forget that Erika trains Grass-types whose attacks will be super effective against them.
Beat Sabrina Sabrina is a Psychic Pokémon trainer, but that doesn't stop her from using a level 38 Venomoth in Red and Blue along with her level 38 Kadabra, level pharaohs way tricks android slots Mr.
Mime and level 43 Alakazam.
In Yellow, she uses the not entirely animé-like lineup of Abra, Kadabra and Alakazam, all at level 50.
In general, it's a good idea to use any powerful physical attacks - on my Yellow, I recall beating her with a Tauros from the Safari Zone and Strength.
Another Psychic with non-Psychic attacks will come in handy, especially against Venomoth in Red and Blue.
In Yellow, her Abra only knows Flash, and it's really there just to waste your PP and disable your Pokémon from being able to do any harm to it - I found it worked well to use my Pidgeot who knew Swift, since it always hit despite the Flash.
Beat Koga In Red and Blue, Koga has two level 37 Koffing, one level 39 Slot machine tricks fire red and one machines slot tricks about 43 Weezing.
In Yellow, it appears he has stolen the Venomoth that Sabrina used to have, raised it to level 50 and bred it for three cute little Venonat kids at level 44, 46 and 48.
I did personally not find him hard to beat at all, to be honest - you can use the Psychic TM from Saffron Mr.
Psychic's house near the bottom of the cityor in Yellow, fry them with a Charizard's Flamethrower or just Fly or Drill Peck them into oblivion.
Beat Blaine Blaine has a level 42 Growlithe, level 42 Rapidash, level 40 Ponyta and level 47 Arcanine in Red and Blue.
In Yellow he's grown considerably harder to deal with, with a level 48 Ninetales, level 50 Rapidash and level 54 Arcanine.
In both cases, though, just bring that Surf HM that you inevitably used to get to Cinnabar Island to use.
Blastoise is going to rock the world.
If not Surf, you can always resort to Rock Slide or Earthquake, both of which are TMs and can for example be learned by Charizard, if that's your starter.
Venusaur is best kept out of the battle.
Beat Giovanni Giovanni has, in Red and Blue, a Slot machine trick pokemon fire red at level 45, Rhydon at level 50, a level 42 Dugtrio and Nidoqueen and Nidoking at level 44 and 45, respectively.
In Yellow he has leveled his Pokémon up some and replaced the Rhyhorn with his trademark Persian, having now a level 45 Dugtrio, level 53 Nidoqueen, Nidoking and Persian and a level 55 Rhydon.
Of course, that is even further emphasized by the fact that 66.
I don't know what the GameFreak developers were thinking, but it was not making the game more difficult, that's for certain.
Basically, those two are more or less given to you.
In fact, all of his Pokémon except the Yellow Persian are weak to Surf.
The Nidos are also weak to Ground Earthquake, anyone?
Beat Lorelei Lorelei has a level 54 Dewgong, level 53 Cloyster, level 54 Slowbro, level 56 Jynx and level 56 Lapras.
Due to their Ice attacks, it is not a very good idea to use a Grass-type.
Given that all of them except Jynx are at least half Water and have Water attacks, it will not be a very good idea to use a Fire Pokémon either.
This pretty much outrules both Venusaur and Charizard.
The best Pokémon to use on her is really an Electric Pokémon, with maybe a Rock attack somewhere for Jynx.
It will actually be more effective to use a regular physical attack on Jynx than a Fire attack - its Special is more than double its Defense.
Technically Dewgong and Lapras will fall more easily to Rock or Fighting than Electric, too, but both Cloyster and Slowbro have higher Defense than Special drastically so, in Cloyster's case and the extra chance of paralysis is always nice to have.
Beat Bruno Bruno's team consists of two Onix at level 53 and 56, Hitmonchan and Hitmonlee at level 55 and then a level 58 Machamp.
All of his Pokémon have lower Special than Defense in fact, Onix beats even Rhyhorn and Rhydon in the ratio, with ANY special deposit money in checking, even the "not very effective" Fire, dealing more damage than the "super effective" physical Fighting and Ground.
Needless to say, just bring a Pokémon with a special attack perhaps Psychic for learn more here Fightersby all means watch a Water Gun beat his two Onix in one hit, and beat the fighters with a couple of Psychic attacks.
Beat Agatha Agatha has a level 56 Gengar, level 55 Haunter, level 58 Arbok, level 56 Golbat and a level 60 Gengar.
She apparently thinks she trains Ghost Pokémon, judging from the Pokémon Https://tossy.info/tricks/tricks-to-playing-slots.html surroundings, but she really trains Poison-types.
That being said, Earthquake is definitely your best bet against Gengar and Haunter, followed by other physical attacks.
Use that Electric-type of yours for Golbat, and either another Earthquake or a Psychic attack for Arbok.
Watch out for her Gengar's annoying Hypnosis and Dream Eater just use the Poké Flute when your Pokémon falls asleepand keep Mega Drain in mind if you taught Earthquake to your Blastoise and want to use it.
Beat Lance He has a level 58 Gyarados, level 60 Aerodactyl, two level 56 Dragonair just why didn't he evolve them?
For the Dragonite it's best to use an Ice attack, but by all means watch out - it knows Thunder, Fire Blast and Blizzard.
I've always found it good to paralyze it, since that will both make it slower and have a chance of not attacking.
Gyarados will go down easily to an Electric attack; Aerodactyl should as well, and the two Dragonair can have some Ice thrown at them too.
Beat your rival Your rival will, as a Champion, have a team that will vary.
In Red and Blue, it will depend on what you picked and thus what he picked as a starter.
Their levels will be 63 and 61, the level 61 one being the same type as your starter and the level 63 one being the other.
His starter will be a Vaporeon if you lost the first battle with him at Oak's lab, a Flareon if you won it but lost or skipped the battle on Route 21 after first coming to Viridian City, and a Jolteon if you won both of those; the trio will then consist of his starter at level 65 just like in Red and Blue, and then two of Cloyster, Ninetales and Magneton.
If you imagine that Fire is super effective on Electric, the one that is weak to his starter will be level 61, and the other will be level 63 basically the same system as in Red and Blue.
This is pretty much a mix and match thing of all the battles you've been having.
The Game Corner If you want that Porygon, you will have to give your life to gambling slot machine tricks fire red or later.
This section is dedicated to helping you earn Game Corner coins.
Never Lose Coins It is very annoying when you earn a bunch of coins, but then lose them all again.
Just use this method and it will never happen.
If during stage 3 you realize that you have lost too many coins to be conceivably able to win them back, simply turn your game off and on again, and you will be standing there with the highest number of coins you have had during the whole process.
Winning at the Slots Generally, I've found that the best way to win at the slots is to press the A button rhythmically enough.
I've had long streaks of winning something every time I play on my Yellow just by pressing A in an even rhythm.
Saving Time Sometimes we are all a little bit impatient and just want to get things over with.
Skip Credits Simply press and hold Start, Select, A and B and the game will reset.
This will work at any point in the game, but if you do it during the credits, you won't have to watch them.
Of course, it can always be fun to guess the Pokémon shadows that push the text away.
Tricks The following are cheats which may spoil your game either by employing glitches or giving too easy a way slot machine tricks fire red what is intended to be an in-game obstacle.
Use at your own risk!
Do not surf any further right than where you are just as you get into the water.
Surfing up and down here will allow you to find wild Pokémon, including a peculiar glitch Pokémon called Missingno.
Some refer to it as 'Mblock, too.
Some say that catching Missingno.
The details of Missingno.
As I have no Red or Blue version, I have regrettably not been able to experiment with it at all.
Either way, the way the Missingno.
The game needs to store your actual name elsewhere, and as you're not using the variables that store the wild Pokémon found in an area at the moment, they place the numbers of the characters in your name there instead.
Under normal circumstances, you'll enter a route and the wild Pokémon variables will be overwritten again and by that time, the name has already been copied back to the name slot where it's supposed to be.
However, that strip of water just by Cinnabar Island is defined as a part of the city, and because Pokémon usually don't appear in cities, there are no wild Pokémon variables for Cinnabar Island.
Well, that's what I'd find logical, anyway.
No way for me to know whether that strip is part of Cinnabar or the route.
Now, here's the kicker: The game thinks there are supposed to be wild Pokémon there anyway.
And what is in the wild Pokémon slots if you haven't entered an area with wild Pokémon since you talked to the old man is.
The game uses numbers as character codes, and because the game has no idea whether the numbers it's given are character codes or numbers and levels of wild Pokémon, it will just pick up the numbers and go haywire when it discovers that there is no such Pokémon as Pokémon number 156 or whatever.
The Pokémon's in-game numbers are actually not their Pokédex numbers, strangely enough, so there are Missingno.
However, this section will not elaborate upon that any further, and instead I should probably get to the practical uses of the Missingno.
Note that obviously, because the main Missingno.
Battle Safari Zone Pokémon in the wild What happens if you omit step two of the Missingno.
Well, there will still not be any new wild Pokémon assigned to those variables when you swim into that strip of water by the Cinnabar Island coast, so basically, you'll find the exact Pokémon you could find in the last area you visited.
This rarely has any practical use, since you could just battle the Pokémon in the area where it's supposed to be found, but it is practical if you do it when the last Pokémon-inhabited area you visited was the Safari Zone.
Just let your time run out in the desired area, and then Fly to Cinnabar as normal.
You should according to other people's accounts, anyway; I didn't test this in particular when I tested the Missingno.
Catch starters and Mewtwo in the wild Well, those are the most interesting Pokémon you can catch, anyway.
Unfortunately, most people will have to start their games over to do this.
The thing is that since the wild Pokémon slots are occupied with your name when you talk to the old man, your name will affect what Pokémon you can find when you do the Missingno.
The possibilities include Mewtwo, Bulbasaur, Charmander, Squirtle, Snorlax, Aerodactyl and Porygon, although I think all the other Pokémon that can possibly be found by this method are found elsewhere in the wild.
Aside from that, you can only pick three of them.
Basically, as the the tricks to casino slot machines amusing, fifth and slot machine tricks fire red letters of your player name, put the letters corresponding to the numbers of the Pokémon you want case sensitive, remember.
Mewtwo is D, Snorlax is E, Bulbasaur is Z, Porygon is k, Aerodactyl is l, Charmander is q and Squirtle is r.
Therefore, a name like "THE DUDE" will give you a Snorlax and two different levels for Mewtwo, and to save yourself game coins in addition to getting that Charmander and Squirtle if you picked Bulbasaur, you could use a name like "Pokeroq" or something else about as nonsensical.
You get the idea.
Incidentally, the full list of Pokémon and levels that can be found and which letters should be used to get them can be found on Bulbapedia.
Multiply items And finally the very most practical use of the Missingno.
All you need to do to do it is to place the item you want duplicated in the sixth slot of your item list and then encounter a wild Missingno.
Finish the battle however you like, and the item will have a glitched number beside it.
The actual number will be 128 more than you had previously unless you already had over 128 of that item - so if you had one, you'll now have 129, and so on.
Enjoy duplicating Rare Candies, Nuggets and Max Revives.
The Mew Trick Yes, I said the Mew Trick.
As in a working, 100% confirmed and tested way to obtain a Mew on your game without attending Nintendo events or using a Gameshark.
It will not mess up your game, either.
The only bad thing is that most people will have to restart their games to use this trick, because it requires that you have not battled two specific trainers.
Well, technically, you only need one out of several trainers, but more on that later.
Admittedly, it can technically also be done using Teleport.
Exit the house, but stop immediately as you stand in front of the door and face downwards.
Save at this point.
If done correctly, the Start menu should pop up as normal.
If the Gambler below sees you and challenges you before the menu pops up, start over, because then you've done it wrong.
As your sprite turns into a bird and flies away, you'll see the exclamation mark appear above the Gambler's head like he is about to challenge you, but then you'll just fly away.
Walk up Nugget bridge and find the Youngster with the Slowpoke.
Go all the way up to the wall so he will have to walk up to you after he notices you like in the picture provided above - otherwise the game will crash.
Press it and Fly to Lavender Town.
The start menu will pop up by itself at this point.
Just press B right away after the menu pops up.
When the Start menu closes, you will be magically attacked by a wild Pokémon.
If you battled the right Youngster and did not get yourself into any wild Pokémon battles after beating him, it will be a level 7 Mew that only knows Pound.
This step can be skipped if necessary.
Catch any Pokémon The Mew trick is based on that when trainers notice you just after they appear on-screen, such as that Gambler, their challenge will be just a bit of a second too late to stop you from hitting Start before they freeze you with their challenge.
If you do press Start and Fly away, the game will get confused because it thinks you're in battle which is why the Start button doesn't work.
Battling another trainer will make it confident that at least you're not in battle anymore afterwards, but when you enter the route where the original battle was meant to be taking place again, it will get re-confused, pop up the start menu for Mew-knows-what reason, and then just send you into a battle to set things straight.
This battle will be with a level seven Pokémon or well, as was later discovered, it will be 7 + the Attack modifier of the Pokémon you last battled, so using Growl or having it use Swords Dance will change the leveland its species will depend on the Special stat of the last Pokémon you battled, using - you guessed it - the in-game Pokémon numbers discussed in the Missingno.
Mew is number 21, and that trainer's Slowpoke has exactly 21 Special.
However, this also means that battling other trainers than the Slowpoke Youngster will return different Pokémon.
Even better, wild Pokémon will work, too.
You will need to battle a trainer to unlock your Start button again and enable the Route 8 battle, but nothing stops you from battling a wild Pokémon afterwards, and it will overwrite the memory location where the Special is stored.
Now, because wild Pokémon may not have the exact right Special you want, you might want to bring Ditto's Transform to use instead.
Just train a Pokémon with the right Special, and after battling a trainer to unlock your Start button, battle a wild Ditto and let it transform into your Pokémon.
Beat the Ditto or run away, and then immediately, without battling anything else, Fly, Teleport, Escape Rope or Dig back to Lavender Town and enter Route 8 to trigger the battle.
For a full list of what Special you need for which Pokémon, go.
Also note that the Gambler will never stop triggering this glitch unless you let him battle you.
There are other trainers who will also work - they're basically any trainers who see you immediately as they come into view when you walk towards them.
Once you've battled the Youngster with the Slowpoke, or any other trainer in his place, however, that trainer will not battle you again.
Hearing this, of course, you have to wonder if it isn't possible just to Fly from the Gambler to the Indigo Plateau and challenge the Elite Four, since after all they're the only trainers in the game who will battle you however often you like.
At least I wondered.
My escapades with that are detailed in the section if you're interested, but for short it is possible.
Get through the credits somehow and choose to continue when the game restarts.
Make carefully sure that the Pokémon with the desired Special does not gain a level before you find a Ditto.
It is best either to run away from all other wild Pokémon you might find or to switch another Pokémon to the front of your party, bringing the one with the desired Special out immediately upon encountering the Ditto.
Your Start menu will pop up at this point.
You will be attacked by a level 7 specimen of the Pokémon you wanted unless, of course, it had Click modifiers ; now simply catch it or do whatever else you felt like doing with it.
Insta-level 100 Remember how Mew is always level seven when you catch it with the Mew Trick?
Well, in fact it isn't always level seven.
The level is actually 7 + AMwhere AM is the final Attack modifier of the Pokémon you last battled Slowpoke, in the case of Mew.
The Attack modifier is what is changed when you use attacks like Growl Enemy SLOWPOKE's ATTACK fell!
At first glance this is rather unhelpful - level 13 is still pretty low, after all.
But it is the other direction we ought to be interested in - could there be a reason there hasn't been such a thing as a level 1 Pokémon until Diamond and Pearl?
And, we find with satisfaction, indeed there is.
The growth rate that has been called everything from "Medium-slow" to "Polynomial" to "Parabolic", the one that caps at 1,059,860 EXP points at level 100, is defined by this formula for the experience the Pokémon will have at each level Math.
How can that possibly work?
Well, it never had to work before - that's the thing.
The lowest-leveled Pokémon existing in the wild were level two, which returns a positive value for the formula just click for source fine: Math.
Well, the variable that holds the Pokémon's current experience is unsigned, meaning that it simply can't take on negative values.
So the game gives the Pokémon an inordinately high number of experience points instead namely, 54 less than the maximum number that can be stored in the variable.
Now, if you get, say, 60 experience points, the experience you have will simply overflow the highest value of the variable and start counting again from zero - you will have 6 total EXP Points, and the game will be blissfully unaware that the disaster of the negative EXP ever happened.
If you gain exactly 54 EXP points, you will end up with 0 and the game will find that perfectly acceptable.
And if you get more than 63 EXP points, the Pokémon will simply grow to level 2 as if nothing were more natural.
But what if you get less than 54 EXP points?
Well, then the game adds that number to your total EXP and, as it always does when you've gotten experience, determines whether your current number of experience points means you should be growing a level - and suddenly it finds that you have a huge number of experience points, in fact a great deal more than you need to get to level 100.
And because the game has a level cap, it is programmed to revert your experience points back to the number for level 100.
Basically this means that.
The downside of this, of course, is that your Pokémon will never learn any of its attacks beyond the ones it starts with.
For something like Mew this doesn't matter too much, since you can teach it literally any four of the TMs and HMs in the game, but for other Pokémon this might be quite nasty.
Pokémon that evolve twice, of course, will only get to evolve once when you use this method, and since it will have almost no Stat Experience at all, you will need to Box Trick it quite a lot see the section.
And then, of course, the game is incredibly boring when you can just cruise through it with a level 100 Mew.
Page last modified April 29 2019 at 00:47 GMT I care about the truth, and I strive to keep the information on this website accurate and up-to-date.
For instance, where possible, I have taken pains to personally test claims about the video games before making them.
However, doing so is not always feasible, occasionally I manage to be wrong even when I think I've confirmed something, and with a website of this size, it's difficult to keep track of every single piece of information anywhere on it that might need to be changed or updated.
Thus, if you spot any errors, mistakes or out-of-date tidbits - or even just typos - I'd be thrilled if you would report them via.
Pokémon, Pikachu and all other Pokémon characters © 1995-2019 Nintendo, GAME FREAK and Creatures, Inc.
This is a fan-made website.
No infringement is intended.

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Arqade is a question and answer site for passionate videogamers on all platforms.
Join them; it only takes a deposit money in checking What the the odds of the various slot machines in the Game Corner?
Which machines have the best odds?
Do different machines really have different odds?
What are the specifics of these odds?
Are the odds set or randomly arranged?
How can this fact be exploited?
As far as I'm aware, there's no hard absolute data for this at least, not for gen 1 and gen 3.
That said, there have been some people trying to figure things out and the following is generally accepted as "true" by many players: Generation 1: All the slot machines have their odds randomly generated each play.
As such, there is no single slot machine that is good for every player all the time.
You may deposit money in checking able to play a slot a couple of times, and if it pays out both times, it might be "hot" and worth continuing on.
There isn't any absolute proof of this fact though and may simply be confirmation bias you think it's better odds, so it feels like it is because you notice your wins more.
That said, it's not until the last slot stops that the game chooses what the payout will be.
This means that if you have an emulator article source save-states, if you save after starting to spin but before stopping any of the slots, and then repeatedly load that save, you will likely see either slot machine tricks fire red wins, though of deposit money in checking amounts, or consecutive losses.
The game will either stop at the picture right before the 7 if you've pressed early enough or pass the 7 and stop at one of the pictures behind.
I know this for sure because of trying out in an emulator where you can let the game run frame by frame.
So if the game has decided that you can't win, you simply can't win.
From the original series, I do not remember which slot machine had better odds.
But I remember trying all and just click for source their data.
I did come to a conclusion that a few of them paid up much more frequently.
The odds are set in a single game.
Meaning when you found the best slot, you read article abuse it.
It is unlikely but possible that the odds are randomly generated and another machine is more profitable in another players game.
Solid evidence could clearly be found in the game's deposit money in checking />All of the slot machines have the same division of pictures.
And they rotate at the same speed.
When i played FireRed i was so pro that i new the distance beween the 7 so exactly that i win everytime.
On this site they say the far left ones are the best, but they have no citation.
I didnt notice any better odds at a speciffic slot machine, because of the reasons mentioned above.
Because it has attracted low-quality or spam answers that had to be removed, posting an answer now requires 10 on this site the.
Would you like to answer one of these instead?
Not the answer you're looking for?
Browse other questions tagged or.

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The Indian Gaming Regulatory Act of 1988 requires that all tribal slot machines be related to bingo, Class II gaming. That said, Red Spin Thunder looks like a standard slot machine, but it operates like a bingo game. Red Spin Thunder and similar VGT slot machines are linked to a central system operator that generates numbers.


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Celedon City: Easy Slot Coins hints and tips for Pokemon FireRed on GBA
Valid for casinos
Slot machine - Bulbapedia, the community-driven Pokémon encyclopedia
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They involve no glitches or otherwise any use of the game not intended by the creators.
Many of them will also work for FireRed and LeafGreen.
Beating the Gym leaders and Elite Four These are just general tips for defeating each Gym leader and Elite Four member.
The first Pokémon I mention in their team will always be the first one out, so make sure to have the counter for that one first in your party.
Beat Brock Slot machine tricks fire red Red and Blue, Brock uses a level 12 Geodude and a level 14 Onix; in Yellow, the developers figured that since they made you start with a Pikachu, they should lower both of his Pokémon by two levels.
When starting with a Squirtle or Bulbasaur in Red and Blue, Brock should really be a piece of cake.
However, those who chose Charmander and Yellow players will have to find other methods to beat him than using their starters.
This is click the following article Butterfree really rocks the world.
Catch a Caterpie in Viridian Forest, raise it to level ten, and voila, you have one of the very most useful early-game Pokémon handed to you on a silver platter.
Admittedly, it won't be of much use in Red and Blue until level 12, since that's when it learns Confusion; in Yellow, it will learn it immediately upon evolution.
At the very least, Geodude and Onix have rather pitiful Special, and when confronted with a strong Butterfree with a Psychic attack, they really don't stand a chance.
Especially not when his Onix barely does anything other than use Bide which is one of the most useless attacks in the game.
Too bad he gives you that as a TM, too.
In Yellow in particular, Route 22 the one leading towards the Indigo Plateau, west of Viridian City has wild Mankey; Mankey learns Low Kick, a Fighting attack, at level nine, and it will also be super effective against Brock's Pokémon.
Note that it is only a single weakness, however, and that Fighting is physical, so Geodude and Onix will benefit from their considerably higher Defense against Low Kick.
Beat Misty She has a level 18 Staryu and a level 21 Starmie, and she loves to use an X Defend on her Starmie, which might give you some extra time.
A Pikachu will do well here for obvious reasons, whether it's caught in Viridian Forest in Red and Blue or your starter in Yellow.
If you're playing Yellow and your Pikachu is happy enough, you can get a Bulbasaur from the house near the Pokémon Center, which will further make this Gym easy.
Bulbasaur will of course be just as useful if it was your starter.
Obviously, there are many choices.
It may be useful in this Gym to have caught an Oddish or Bellsprout on Route 24 or 25 those are the routes that lead up to Bill's cottage.
The old trick with using Sand-Attack with a Pidgey or Pidgeotto until the opponent never hits will usually be effective, too.
Surge He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu.
The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you have full access to.
Find a Diglett, catch it, get it to learn Dig if it doesn't know it already it learns it at level 19and then go cream him.
If you don't want to get a Diglett for some reason, another Pokémon with Dig from the TM should be your best bet.
A Grass-type will be resistant to Electric attacks, so they're always good to have; Sandshrew is another Ground-type you may have at this point in Blue or Yellow, and although it doesn't learn any Ground attacks on its own, you can always teach it Dig or just go with Slash level 17which is after all an amazingly good attack in Red, Blue and Yellow.
Not that Dig isn't too; it's as powerful as Earthquake, with 100 base damage.
Beat Erika Erika is a Grass-type trainer, and in Red and Blue she has a level 29 Victreebel, a level 24 Tangela and a level 29 Vileplume.
In Yellow the levels and evolution stages of her team have changed: now she has a level 30 Tangela, a level 32 Weepinbell and a level 32 Gloom.
If you picked Charmander, you should have a Charmeleon by now, and even though Ember is a rather puny attack, it can help.
A Pidgeotto will help too, especially with Fly which you get by going into the house that is kind of behind Cycling Road.
Also, on the top check this out of the Celadon City Department Store where the vending machines arethere is a little girl who will give you TMs for each of the three drinks Fresh Water, Soda Pop and Lemonadeand one of the TMs she gives you is Ice Beam unless I'm very much mistaken.
It can be taught to many Water Pokémon, including Wartortle watch out, though - don't forget that Erika trains Grass-types whose attacks will be super effective against them.
Beat Sabrina Sabrina is a Psychic Pokémon trainer, but that doesn't stop her from using a level 38 Venomoth in Red and Blue along with her level 38 Kadabra, level 37 Mr.
Mime and level 43 Alakazam.
In Yellow, she uses the not entirely animé-like lineup of Abra, Kadabra and Alakazam, all at level 50.
In general, it's a good idea to use any powerful physical attacks - on my Yellow, I recall beating her with a Tauros from the Safari Zone and Strength.
Another Psychic with non-Psychic attacks will come in handy, especially against Venomoth in Red and Blue.
In Yellow, her Abra only knows Flash, and it's really there just to waste your PP and disable your Pokémon from being able to do any harm to it - I found it worked well to use my Pidgeot who knew Swift, since it always hit despite the Flash.
Beat Koga In Red and Blue, Koga has two level 37 Koffing, one level 39 Muk and one level 43 Weezing.
In Yellow, it appears he has stolen the Venomoth that Sabrina used to have, raised it to level 50 and bred it for three cute little Venonat kids at level 44, 46 and 48.
I did personally not find him hard to beat at all, to be honest - you can use the Psychic TM from Saffron Mr.
Psychic's house near the bottom of the cityor in Yellow, fry them with a Charizard's Flamethrower or just Fly or Drill Peck them into oblivion.
Beat Blaine Blaine has a level 42 Growlithe, level 42 Rapidash, level 40 Ponyta and level 47 Arcanine in Red and Blue.
In Yellow he's grown considerably harder to deal with, with a level 48 Ninetales, level 50 Rapidash and level 54 Arcanine.
In both cases, though, just bring that Surf HM that you inevitably used to get to Cinnabar Island to use.
Blastoise is going to rock the world.
If not Surf, you can always resort to Rock Slide or Earthquake, both of which are TMs and can for example be learned by Charizard, if that's your starter.
Venusaur is best kept out of the battle.
Beat Giovanni Giovanni has, in Red and Blue, a Rhyhorn at level 45, Rhydon at level 50, a level 42 Dugtrio and Nidoqueen and Nidoking at level 44 and 45, respectively.
In Yellow he has leveled his Pokémon up some and replaced the Rhyhorn with his trademark Persian, having now a level 45 Dugtrio, level 53 Nidoqueen, Nidoking and Persian and a level 55 Rhydon.
Of course, that is even further emphasized by the fact that 66.
I don't know what the GameFreak developers were thinking, but it was not making the game more difficult, that's for certain.
Basically, those two are more or less given to you.
In fact, all of his Pokémon except the Yellow Persian are weak to Surf.
The Nidos are also weak to Ground Earthquake, anyone?
Beat Lorelei Lorelei has a level 54 Dewgong, level 53 Cloyster, level 54 Slowbro, level 56 Jynx and level 56 Lapras.
Due to their Ice attacks, it is not a very good idea to use a Grass-type.
Given that all of them except Jynx are at least half Water and have Water attacks, it will not be a very good phrase slots pharaohs way tricks android are to use a Fire Pokémon either.
This pretty much outrules both Venusaur and Charizard.
The best Pokémon to use on her is really an Electric Pokémon, with maybe a Rock attack somewhere for Jynx.
It will actually be more effective to use a regular physical attack on Jynx than a Fire attack - its Special is more than double its Defense.
Technically Dewgong and Lapras will fall more easily to Rock or Fighting than Electric, too, but both Cloyster and Slowbro have higher Defense than Special drastically so, in Cloyster's case and the extra chance of paralysis is always nice to have.
Beat Bruno Bruno's team consists of two Onix at level 53 and 56, Hitmonchan and Hitmonlee at level 55 and then a level 58 Machamp.
All of his Pokémon have lower Special than Defense in fact, Onix beats even Rhyhorn and Rhydon in the ratio, with ANY special attack, even the "not very effective" Fire, dealing more damage than the "super effective" physical Fighting and Ground.
Needless to say, just bring a Pokémon with a special attack perhaps Psychic for the Fightersby all means watch a Water Gun beat his two Onix in one hit, and beat the fighters with a deposit money in checking of Psychic attacks.
Beat Agatha Agatha has a level 56 Gengar, level 55 Haunter, level 58 Arbok, level 56 Golbat and a level 60 Gengar.
She apparently thinks she trains Ghost Pokémon, judging from the Pokémon Tower-like surroundings, but she really trains Poison-types.
That being said, Earthquake is definitely your best bet against Gengar and Haunter, followed by other physical attacks.
Use that Electric-type of yours for Golbat, and either another Earthquake or a Psychic attack for Arbok.
Watch out for her Gengar's annoying Hypnosis and Dream Eater just use the Poké Flute when your Pokémon falls asleepand keep Mega Drain in mind if you taught Earthquake to your Blastoise and want to use it.
Beat Lance He has a level 58 Gyarados, level 60 Aerodactyl, two level 56 Dragonair just why didn't he evolve them?
For the Dragonite it's best to use an Ice attack, but by all means watch out - it knows Thunder, Fire Blast and Blizzard.
I've always found it good to paralyze it, since that will both make it slower and have a chance of not attacking.
Gyarados will go down easily to an Electric attack; Aerodactyl should as well, and the two Dragonair deposit money in checking have some Ice thrown at them too.
Beat your rival Your rival will, as a Champion, have a team that will vary.
In Red and Blue, it will depend on what you picked and thus what he picked as a starter.
Their levels will be 63 and 61, the level 61 one being the same type as your starter and the level 63 one being the other.
His starter will be a Vaporeon if you lost the first battle with him at Oak's lab, a Flareon if you won it but lost or skipped the battle on Route 21 after first coming to Viridian City, and a Jolteon if you won both of those; the trio will then consist of his starter at level 65 just like in Red and Blue, and then two of Cloyster, Ninetales and Magneton.
If you imagine that Fire is super effective on Electric, the one that is weak to his starter will be level 61, and the other will be level 63 basically the same system as in Red and Blue.
This is pretty much a mix and match thing of all the battles you've been having.
The Game Corner If you want that Porygon, you will have to give your life to gambling sooner or later.
This section is dedicated to helping you earn Game Corner coins.
Never Lose Coins It is very annoying when you earn a bunch of coins, but then lose them all again.
Just use this method and it will never happen.
If during stage 3 you realize that you have lost too many coins to be conceivably able to win them back, simply turn your game off and on again, and you will be standing there with the highest number of coins you have had during the whole process.
Winning at the Slots Generally, I've found that the best way to win at the slots is to press the A button rhythmically enough.
I've had long streaks of winning something every time I play on my Yellow just by pressing A in an even rhythm.
Saving Time Sometimes we are all a little bit impatient and just want to get things over with.
Skip Credits Simply press and hold Start, Select, A and B and the game will reset.
This will work at any point in the game, but if you do it during the credits, you won't have to watch them.
Of course, it can always be fun to guess the Pokémon shadows that push the text away.
Tricks The following are cheats which may spoil your game either by employing glitches or giving too easy a way around what is intended to be an in-game obstacle.
Use at your own risk!
Do not surf any further right than where you are just as you get into the water.
Surfing up and down here will allow you to find wild Pokémon, including a peculiar glitch Pokémon called Missingno.
Some refer to it as 'Mblock, too.
Some say that catching Missingno.
The details of Missingno.
As I have no Red or Blue version, I have regrettably not been able to experiment with it at all.
Either way, the way the Missingno.
The game needs to store your actual name elsewhere, and as you're not using the variables that store the wild Pokémon found in an area at the moment, they place the numbers of the characters in your name there instead.
Under normal circumstances, you'll enter a route and the wild Pokémon variables will be overwritten again and by that time, the name has already been copied back to the name slot where it's supposed to be.
However, that strip of water just by Cinnabar Island is defined as a part of the city, and because Pokémon usually don't appear in cities, there are no wild Pokémon variables for Cinnabar Island.
Well, that's what I'd find logical, just click for source />No way for me to know whether that strip is part of Cinnabar or the route.
Now, here's the kicker: The game thinks there are supposed to be wild Pokémon there anyway.
And what is in the wild Pokémon slots if you haven't entered an area with wild Pokémon since you talked to the old man is.
The game uses numbers as character codes, and because the game has no idea whether the numbers it's given are character codes or numbers and levels of wild Pokémon, it will just pick up the numbers and go haywire when it discovers that there is no such Pokémon as Pokémon number 156 or whatever.
The Pokémon's in-game numbers are actually not their Pokédex numbers, strangely enough, so there are Missingno.
However, this section will not elaborate upon that any further, and instead I should probably get to the practical uses of the Missingno.
Note that obviously, because the main Missingno.
Battle Safari Zone Pokémon in the wild What happens if you omit step two of the Missingno.
Well, there will still not be any new wild Pokémon assigned to those variables when you swim into that strip of water by the Cinnabar Island coast, so basically, you'll find the exact Pokémon you could find in the last area you visited.
This rarely has any practical use, since you could just battle the Pokémon in the area where it's supposed to be found, but it is practical if you do it when the last Pokémon-inhabited area you visited was the Safari Zone.
Just let your time run out in the desired area, and then Fly to Cinnabar as normal.
You should according to other people's accounts, anyway; I didn't test this in particular when I tested the Missingno.
Catch starters and Mewtwo in the wild Well, those are the most interesting Pokémon you can catch, anyway.
Unfortunately, most people will have to start their games over to do this.
The thing is that since the wild Pokémon slots are occupied with your name when you talk to the old man, your name will affect what Pokémon you can find when you do the Missingno.
The possibilities include Mewtwo, Bulbasaur, Charmander, Squirtle, Snorlax, Aerodactyl and Porygon, although I think all the other Pokémon that can possibly be found by this method are found elsewhere in the wild.
Aside from that, you can only pick three of them.
Basically, as the third, fifth and seventh letters of your player name, put the letters corresponding to the numbers of the Pokémon you want case sensitive, remember.
Mewtwo is D, Snorlax is E, Bulbasaur is Z, Porygon is k, Aerodactyl is l, Charmander is q and Squirtle is r.
Therefore, a name like "THE DUDE" will give you a Snorlax and two different levels for Mewtwo, and to save yourself game coins in addition to getting that Charmander and Squirtle if you picked Bulbasaur, you could use a name like "Pokeroq" or something else about as nonsensical.
You get the idea.
Incidentally, the full list of Pokémon and levels that can be found https://tossy.info/tricks/trick-to-win-in-slot-machines.html which letters should be used to get them can be found on Bulbapedia.
Multiply items And finally the very most practical use of the Missingno.
All you need to do to do it is to place the item you want duplicated in the sixth slot of your item list and then encounter a wild Missingno.
Finish the battle however you like, and the item will have a glitched number beside it.
The actual number will be 128 more than you had previously unless you already had over 128 of that item - so if you had one, you'll now have 129, and so on.
Enjoy duplicating Rare Candies, Nuggets and Max Revives.
The Mew Trick Yes, I said the Mew Trick.
As in a working, 100% confirmed and tested way to obtain a Mew on your game without attending Nintendo events or using a Gameshark.
It will not mess up your game, either.
The only bad thing is that most people will have to restart their games to use this trick, because it requires that you have not battled two specific trainers.
Well, technically, you only need one out of several trainers, but more on that later.
Admittedly, it can technically also be done using Teleport.
Exit the house, but stop immediately as you stand in front of the door and face downwards.
Save at this point.
If done correctly, the Start menu should pop up as normal.
If the Gambler below sees you and challenges you before the menu pops up, start over, because then you've done it wrong.
As your sprite turns into a bird and flies away, apologise, book of ra slots tricks opinion see the exclamation mark appear above the Gambler's head like he is about to challenge you, but then you'll just fly away.
Walk up Nugget bridge and find the Youngster with the Slowpoke.
Go all the way up to the wall so he will have to walk up to you after he notices you like in the picture provided above - otherwise the game will crash.
Press it and Fly to Lavender Town.
The start menu will pop up by itself at this point.
Just press B right away after the menu pops up.
When the Start menu closes, you will be magically attacked by a wild Pokémon.
If you battled the right Youngster and did not get yourself into any wild Pokémon battles after beating him, it will be a level 7 Mew that only knows Pound.
This step can be skipped if necessary.
Catch any Pokémon The Mew trick is based on that when trainers notice you just after they appear on-screen, such as that Gambler, their challenge will be just a bit of a second too late to stop you from hitting Start before they freeze you with their challenge.
If you do press Start and Fly away, the game will get confused because it thinks you're in battle which is why the Start button doesn't work.
Battling another trainer will make it confident that at least you're not in battle anymore afterwards, but when you enter the route where the original battle was meant to be taking place again, it will get re-confused, pop up the start menu for Mew-knows-what reason, and then just send you into a battle to set things straight.
This battle will be with a level seven Pokémon or well, as was later discovered, it will be 7 + the Attack modifier of the Pokémon you last battled, so using Growl or having it use Swords Dance will change the leveland its species will depend on the Special stat of the last Pokémon you battled, using - you guessed it - the in-game Pokémon numbers discussed in the Missingno.
Mew is number 21, and that trainer's Slowpoke has exactly 21 Special.
However, this also means that battling other trainers than the Slowpoke Youngster will return different Pokémon.
Even better, wild Pokémon will work, too.
You will need to battle a trainer to unlock your Start button again and enable the Route 8 battle, but nothing stops you from battling a wild Pokémon afterwards, and it will overwrite the memory location where the Special is stored.
Now, because wild Pokémon may not have the exact right Special you want, you might want to bring Ditto's Transform to use instead.
Just train a Pokémon with the right Special, and after battling a trainer to unlock your Start button, battle a wild Ditto and let it transform into your Pokémon.
Beat the Ditto or run away, and then immediately, without battling anything else, Fly, Teleport, Escape Rope or Dig back to Lavender Town and enter Route 8 to trigger the battle.
For a full list of what Special you need for which Pokémon, go.
Also note that the Gambler will never stop triggering this glitch unless you let him battle you.
There are other trainers who will also work - they're basically any trainers who see you immediately as they come into view when you walk towards them.
Once you've battled the Youngster with the Slowpoke, or any other trainer in his place, however, that trainer will not battle you again.
Hearing this, of course, you have to wonder if it isn't possible just to Fly from the Gambler to the Indigo Plateau and challenge the Elite Four, since after all they're the only trainers in the game who will battle you however often you like.
At least I wondered.
My escapades with that are detailed in the section if you're interested, but for short it is possible.
Get through the credits somehow and choose to continue when the game restarts.
Make carefully sure that the Pokémon with the desired Special does not gain a level before you find a Ditto.
It is best either to run away from all other wild Pokémon you might find or to switch another Pokémon to the front of your party, bringing the one with the desired Special out immediately upon encountering the Ditto.
Your Start menu will pop up at this point.
You will be attacked by a level 7 specimen of the Pokémon you wanted unless, of course, it had Attack modifiers ; now simply catch it or do whatever else you felt like doing with it.
Insta-level 100 Remember how Mew is always level seven when you catch it with the Mew Trick?
Well, in fact it isn't always level seven.
The level is actually 7 + AMwhere AM is the final Attack modifier of the Pokémon you last battled Slowpoke, in the case of Mew.
The Attack modifier is what is changed when you use attacks like Growl Enemy SLOWPOKE's ATTACK fell!
At first glance this is rather unhelpful - level 13 is still pretty low, after all.
But it is the other direction we ought to be interested in - could there be a reason there hasn't been such a thing as a level 1 Pokémon until Diamond and Pearl?
And, we find with satisfaction, indeed there is.
The growth rate that has been called everything from "Medium-slow" to "Polynomial" to "Parabolic", the one that caps at 1,059,860 EXP points at level 100, is defined by this formula for the deposit money in checking the Pokémon will have at each level Math.
How can that possibly work?
Well, it never had to work before - that's the thing.
The lowest-leveled Pokémon existing in the wild were level two, which returns a positive value for the formula just fine: Math.
Well, the variable that holds the Pokémon's current experience is unsigned, meaning that it simply can't take on negative values.
So the game gives the Pokémon an inordinately high number of experience points instead namely, 54 less than the maximum number that can be stored in the variable.
Now, if you get, say, 60 experience points, the experience you have will simply overflow the highest value of the variable and start counting again from zero - you will have 6 total EXP Points, and the game will be blissfully unaware that the disaster of the negative EXP ever happened.
If you gain exactly 54 EXP points, you will end deposit money in checking with 0 and the game will find that perfectly acceptable.
And if you get more than 63 EXP points, the Pokémon will simply grow to level 2 as if nothing were more natural.
But what if you get less than 54 EXP points?
Well, then the game adds that number to your total EXP and, as it always does when you've gotten experience, determines whether your current number of experience points means you should be growing a level - and suddenly it finds that you have a huge number of experience points, in fact a great deal more than you need to get to level 100.
And because the game has a level cap, it is programmed to revert your experience points back to the number for level 100.
Basically this means that.
The downside of this, of course, is that your Pokémon will never learn any of its attacks beyond the ones it starts with.
For something like Mew this doesn't matter too much, since you can teach it literally any four of the TMs and HMs in the game, but for other Pokémon this might be quite nasty.
Pokémon that evolve twice, of course, will only get to evolve once when you use this method, and since it will have almost no Stat Experience at all, you will need to Box Trick it quite a lot see the section.
And then, of course, the game is incredibly boring when you can just cruise through it with a level 100 Mew.
Page last modified April 29 2019 at 00:47 GMT I care about the truth, and I strive to keep the information on deposit money in checking website accurate and up-to-date.
For instance, where possible, I have taken pains to personally test claims about the video games before making them.
However, doing pub tricks win money is not always feasible, occasionally I manage to be wrong even when I think I've confirmed something, and with a website of this size, it's difficult to keep track of every single piece of information anywhere on it that might need to be changed or updated.
Thus, if you spot any errors, mistakes or out-of-date tidbits - or even just typos - I'd be thrilled if you would report them via.
Pokémon, Pikachu and all other Pokémon characters © 1995-2019 Nintendo, GAME FREAK and Creatures, Inc.
This is a fan-made website.
No infringement is intended.

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Celedon City: Easy Slot Coins hints and tips for Pokemon FireRed on GBA
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Pokemon Fire Red How TO HIT THE JACKPOT ON SLOT MACHINES IN THE GAME CORNER AND GET UNLIMITED COINS!

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for me the first and the last 7 is easy to get, the middle seems to spin muc faster or is it just me? My strategy 3 coins down, wait for 7 to roll down a bit then press and hold A and i either get it or get near getting it, if i dont get it and get those cherries then i already know that 7 is behind a quick roll, then i get it and then press and hold A to get next 7, then the last rolls and.


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They involve no glitches or otherwise any use of the game not intended by the creators.
Many of them will also work for FireRed and LeafGreen.
Beating the Gym leaders and Elite Four These are just general tips for defeating each Gym leader and Elite Four member.
The first Pokémon I mention in their team will always be the first one out, so make sure to have the counter for that one first in your party.
Beat Brock In Red and Blue, Brock uses a level 12 Geodude and a level 14 Onix; in Yellow, the developers figured that since they made you start with a Pikachu, they should lower both of his Pokémon by two levels.
When starting with a Squirtle or Bulbasaur in Red and Blue, Brock should really be a piece of cake.
This is where Butterfree really rocks the world.
Catch a Caterpie in Viridian Forest, raise it to level ten, and voila, you have one of the very most useful early-game Pokémon handed to you on a silver platter.
Admittedly, it won't be of deposit money in checking use in Red and Blue until level slot machine tricks fire red, since that's when it learns Confusion; in Yellow, it will learn it immediately upon evolution.
At the very least, Geodude and Onix have rather pitiful Special, and when confronted with a strong Butterfree with a Psychic attack, they really don't stand a chance.
Especially not when his Onix barely does anything other than use Bide which is one of the most useless attacks in the game.
Too bad he gives you that as a TM, too.
In Yellow in particular, Route 22 the one leading towards the Indigo Plateau, west of Viridian City has wild Mankey; Mankey learns Low Kick, a Fighting attack, at level nine, and it will also be super effective against Brock's Pokémon.
Note that it is only a single weakness, however, and that Fighting is physical, so Geodude and Onix will benefit from their considerably higher Defense against Low Kick.
Beat Misty She has a level 18 Staryu and a level 21 Starmie, and she loves to use an X Defend on her Starmie, which might give you some extra time.
A Pikachu will do well here for obvious reasons, whether it's caught in Viridian Forest in Red and Blue or your starter in Yellow.
If you're playing Yellow and your Pikachu is happy enough, you can get a Bulbasaur from the house near the Pokémon Center, which will further make this Gym easy.
Bulbasaur will of course be just as useful if it was your starter.
Obviously, there are many choices.
It may be useful in this Gym to have caught an Oddish or Bellsprout on Route 24 or 25 those are the routes that lead up to Bill's cottage.
The old trick with using Sand-Attack with a Pidgey or Pidgeotto until the opponent never hits will usually be effective, too.
Surge He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu.
The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you gaminator machine tricks full access to.
Find a Diglett, catch it, get it to learn Dig if it doesn't know it already it learns it at level 19and then go cream him.
If you don't want to get a Diglett for some reason, another Pokémon with Dig from the TM should be your best bet.
A Grass-type will be resistant to Electric attacks, so they're always good to have; Sandshrew is another Ground-type you may have at this point in Blue or Yellow, and although it doesn't learn any Ground attacks on its own, you can always teach it Dig or just go with Slash level 17which is after all an amazingly good attack in Red, Blue and Yellow.
Not that Dig isn't too; it's as powerful as Earthquake, with 100 base damage.
Beat Erika Erika is a Grass-type trainer, and in Red and Blue she has a level 29 Victreebel, a level 24 Tangela and a level 29 Vileplume.
In Yellow the levels and evolution stages of her team have changed: now she has a level 30 Tangela, a level 32 Weepinbell and a level 32 Gloom.
If you picked Charmander, you should have a Charmeleon by now, and even though Ember is a rather puny attack, it can help.
A Pidgeotto will help too, especially with Fly which you get by going into the house that is kind of behind Cycling Road.
Also, on the top floor of the Celadon City Department Store where the vending machines arethere is a little girl who will give you TMs for each of the three drinks Fresh Water, Soda Pop and Lemonadeand one of the TMs she gives you is Ice Beam unless I'm very much mistaken.
It can be taught to many Water Pokémon, including Wartortle watch out, though - don't forget that Erika trains Grass-types whose attacks will be super effective against them.
Beat Sabrina Sabrina is a Psychic Pokémon trainer, but that doesn't stop her from using a level 38 Venomoth in Red and Blue along with her level 38 Kadabra, level 37 Mr.
Mime and level 43 Alakazam.
In Yellow, she uses the not entirely animé-like lineup of Abra, Kadabra and Alakazam, all at level 50.
In general, it's a good idea to use any powerful physical attacks - on link Yellow, I recall beating her with a Tauros from the Safari Zone and Strength.
Another Psychic with non-Psychic attacks will come in handy, especially against Venomoth in Red and Blue.
In Yellow, her Abra only knows Flash, and it's really there just to waste your PP and disable your Pokémon from being able to do any harm to it - I found it worked well to use my Pidgeot who knew Swift, since it always hit despite the Flash.
Beat Koga In Red and Blue, Koga has two level 37 Koffing, one level 39 Muk and one level 43 Weezing.
In Yellow, it appears he has stolen the Venomoth that Sabrina used to have, raised it to level 50 and bred it for three cute little Venonat kids at level 44, 46 and 48.
I did personally not find him hard to beat at all, to be honest - you can use the Psychic TM from Saffron Mr.
Psychic's house near the bottom of the cityor in Yellow, fry them with a Charizard's Flamethrower or slot machine tricks fire red Fly or Drill Peck them into oblivion.
Beat Blaine Blaine has a level 42 Growlithe, level 42 Rapidash, level 40 Ponyta and level 47 Arcanine in Red and Blue.
In Yellow he's grown considerably harder to deal with, with a level 48 Ninetales, level 50 Rapidash and level 54 Arcanine.
In both cases, though, just bring that Surf HM that you inevitably used to get to Cinnabar Island to use.
Blastoise is going to rock the world.
If not Surf, you can always resort to Rock Slide or Earthquake, https://tossy.info/tricks/pub-tricks-to-win-money.html of which are TMs and can for example be learned by Charizard, if that's your starter.
Venusaur is best kept out of the battle.
Beat Giovanni Giovanni has, in Red and Blue, a Rhyhorn at level 45, Rhydon at level 50, a level 42 Dugtrio and Nidoqueen and Nidoking at level 44 and 45, respectively.
In Yellow he has leveled his Pokémon up some and replaced the Rhyhorn with his trademark Persian, having now a level 45 Dugtrio, level 53 Nidoqueen, Nidoking and Persian and a level 55 Rhydon.
Of course, that is even further emphasized by the fact that 66.
I don't know what the GameFreak developers were thinking, but it was not making the game more difficult, that's for certain.
Basically, those two are more or less given to you.
In fact, all of his Pokémon except the Yellow Persian are weak to Surf.
The Nidos are also weak to Ground Earthquake, anyone?
Beat Lorelei Lorelei has a level 54 Dewgong, level 53 Cloyster, level 54 Slowbro, level 56 Jynx and level 56 Lapras.
Due to their Ice attacks, it is not a very good idea to use a Grass-type.
Given that all of them except Jynx are at least half Water and have Water attacks, it will not be a very good idea to use a Fire Pokémon either.
This pretty much outrules both Venusaur and Charizard.
The best Pokémon to use on her is really an Electric Pokémon, with maybe a Rock attack somewhere for Jynx.
It will actually be more effective to use a regular physical attack on Jynx than a Fire attack - its Special is more than double its Defense.
Technically Dewgong and Lapras will fall more easily to Rock or Fighting than Electric, too, but both Cloyster and Slowbro have higher Defense than Special drastically so, in Cloyster's case and the extra chance of paralysis is always nice to have.
Beat Bruno Bruno's team consists of two Onix at level 53 and 56, Hitmonchan and Hitmonlee at level 55 and then a level 58 Machamp.
All of his Pokémon have lower Special than Defense in fact, Onix beats even Rhyhorn and Rhydon in the ratio, with ANY special attack, even the "not very effective" Fire, dealing more damage than the "super effective" physical Fighting and Ground.
Needless to say, just bring a Pokémon with a special attack perhaps Psychic for the Fightersby all means watch a Water Gun beat his two Onix in one hit, and beat the fighters with a couple of Psychic attacks.
Beat Agatha Agatha has a level 56 Gengar, level 55 Haunter, level 58 Arbok, level 56 Golbat and a level 60 Gengar.
She apparently thinks she trains Ghost Pokémon, judging from the Pokémon Tower-like surroundings, but she really trains Poison-types.
That being said, Earthquake is definitely your best bet against Gengar and Haunter, followed by other physical attacks.
Use that Electric-type of yours for Golbat, and either another Earthquake or a Psychic attack for Arbok.
Watch out for her Gengar's annoying Hypnosis and Dream Eater just use the Poké Flute when your Pokémon falls asleepand keep Mega Drain in mind if you taught Earthquake to your Blastoise and want to use it.
Beat Lance He has a level 58 Gyarados, level 60 Aerodactyl, two level 56 Dragonair just why didn't he evolve them?
For the Dragonite it's best to use an Ice attack, but by all means watch out - it knows Thunder, Fire Blast and Blizzard.
I've always found it good to paralyze it, since that will both make it slower and have a chance of not attacking.
Gyarados will go down easily to an Electric attack; Aerodactyl should as well, and the two Dragonair can have some Ice thrown at them too.
Beat your rival Your rival will, as a Champion, have a team that will vary.
In Red and Blue, https://tossy.info/tricks/tricks-about-slot-machines.html will depend on what you picked and thus what he picked as a starter.
Their levels will be 63 and 61, the level 61 one being the same type as your starter and the level 63 one being the other.
His starter will be a Vaporeon if you lost the first battle with him at Oak's lab, a Flareon if you won it but lost or skipped the battle on Route 21 after first coming to Viridian City, and a Jolteon if you won both of those; the trio will then consist of his starter at level 65 just like in Red and Blue, and then two of Cloyster, Ninetales and Magneton.
If you imagine that Fire is super effective on Electric, the one that is weak to his starter will be level 61, and the other will be level 63 basically the same system as in Red and Blue.
This is pretty much a mix and match thing of all the battles you've been having.
The Game Corner If you want that Porygon, you will have to give your life to gambling sooner or later.
This section is dedicated to helping you earn Game Corner coins.
Never Lose Coins It is very annoying when you earn a bunch of coins, but then lose them all again.
Just use this method and it will never happen.
If during stage 3 you realize that you have lost too many coins to be conceivably able to win them back, simply turn your game off and on again, and you will be standing there with the highest number of coins you have had during the whole process.
Winning at the Slots Generally, I've found that the best way to win at the check this out is to press the A button rhythmically enough.
I've had long streaks of winning something every time I play on my Yellow just by pressing A in an even rhythm.
Saving Time Sometimes we are all a little bit impatient and just want to get things over with.
Skip Credits Simply press and hold Start, Select, A and B and the game will reset.
This will work at any point in the game, but if you do it during the credits, you won't have to watch them.
Of course, it can always be fun to guess the Pokémon shadows click push the text away.
Tricks The following are cheats which may spoil your game either by employing glitches or giving too easy a way around what is intended to be an in-game obstacle.
Use at your own risk!
Do not surf any further right than where you are just as you get into the water.
Surfing up and down here will allow you to article source wild Pokémon, including a peculiar glitch Pokémon called Missingno.
Some refer to it as 'Mblock, too.
Some say that catching Missingno.
The details of Missingno.
As I have no Red or Blue version, I have regrettably not been able to experiment with it at all.
Either way, the way the Missingno.
The game needs to store your actual name elsewhere, and as you're not using the variables that store the wild Pokémon found in an area at the moment, they place the numbers of the characters in your name there instead.
Under normal circumstances, you'll enter a route and the wild Pokémon variables will be overwritten again and by that time, the name has already been copied back to the name slot where it's supposed to be.
However, that strip of water just by Cinnabar Island is defined as a part of the city, and because Pokémon usually don't appear in cities, there are no wild Pokémon variables for Cinnabar Island.
Well, that's what I'd find logical, anyway.
No way for me to know whether that strip is part of Cinnabar or the route.
Now, here's the kicker: The game thinks there are supposed to be wild Pokémon there anyway.
And what is in the wild Pokémon slots if you haven't entered an area with wild Pokémon since you talked to the old man is.
The game uses numbers as character codes, and because the game has no idea whether the numbers it's given are character codes or numbers and levels of wild Pokémon, it will just pick up the numbers and go haywire when it discovers that there is no such Pokémon as Pokémon number 156 or whatever.
The Pokémon's in-game numbers are actually not their Pokédex numbers, strangely enough, so there are Missingno.
However, this section will not elaborate upon that any further, and instead I should probably get to the practical uses of the Missingno.
Note that obviously, because the main Missingno.
Battle Safari Zone Pokémon in the wild What happens if you omit step two of the Missingno.
Well, there will still not be any new wild Pokémon assigned to those variables when you swim into that strip of water by the Cinnabar Island coast, so basically, you'll find the exact Pokémon you could find in the last area you visited.
This rarely has any practical use, since you could just battle the Pokémon in the area where it's supposed to be found, but it is practical if you do it when the last Pokémon-inhabited area you visited was the Safari Zone.
Just let your time run out in the desired area, and then Fly to Cinnabar as normal.
You should according to other people's accounts, anyway; I didn't test this in particular when I tested the Missingno.
Catch starters and Mewtwo in the wild Well, those are the most interesting Pokémon you can catch, anyway.
Unfortunately, most people will have to start their games over to do this.
The thing is that since the wild Pokémon slots are occupied with your name when you talk to the old man, your name will affect what Pokémon you can find when you do the Missingno.
The possibilities include Mewtwo, Bulbasaur, Charmander, Squirtle, Snorlax, Aerodactyl and Porygon, although I think all the other Pokémon that can possibly be found by this method are found elsewhere in the wild.
Aside from that, you can only pick three of them.
Basically, as the third, fifth and seventh letters of your player name, put the letters corresponding to the numbers of the Pokémon you want case sensitive, remember.
Mewtwo is D, Snorlax is E, Bulbasaur is Z, Porygon is k, Aerodactyl is l, Charmander is q and Squirtle is r.
Therefore, a name like "THE DUDE" will give you a Snorlax and two different levels for Mewtwo, and to save yourself game coins in addition to getting that Charmander and Squirtle if you picked Bulbasaur, you could use a name like "Pokeroq" or something else about as nonsensical.
You get the idea.
Incidentally, the full list of Pokémon and levels that can be found and which letters should be used to get them can be found on Bulbapedia.
Multiply items And finally the very most practical use of the Missingno.
All you need to do to do it is to place the item you want duplicated in the sixth slot of your item list and then encounter a wild Missingno.
Finish the battle however you like, and the item will have a glitched number beside it.
The actual number will be 128 more than you had previously unless you already had over 128 of that item - so if you had one, slot machine tricks fire red now have 129, and so on.
Enjoy duplicating Rare Candies, Nuggets and Max Revives.
The Mew Trick Yes, I said the Mew Trick.
As in a working, 100% confirmed and tested way to obtain a Mew on your game without attending Nintendo events or using a Gameshark.
It will not mess up your game, either.
The only bad thing is that most people will have to restart their games to use this trick, because it requires that you have not battled two specific trainers.
Well, technically, you only need one out of several trainers, but more on that later.
Admittedly, it can technically also be done using Teleport.
Exit the house, but stop immediately as you stand in front of the door and face downwards.
Save at this point.
If done correctly, the Start menu should pop up as normal.
If the Gambler below sees you and challenges you before the menu pops up, start over, because then you've done it wrong.
As your sprite turns into a bird and flies away, you'll see the exclamation mark appear above the Gambler's head like he is about to challenge you, but then you'll just fly away.
Walk up Nugget bridge and find the Youngster with the Slowpoke.
Go all the way up to the wall so he will have to walk up to you after he notices you like in the picture provided above - otherwise the game will crash.
Press it and Fly to Lavender Town.
The start menu will pop up by itself at this point.
Just press B right away after the menu pops up.
When the Start menu closes, you slots vacation tricks be magically attacked by a wild Pokémon.
If you battled the right Youngster and did not get yourself into any wild Pokémon battles after beating him, it will be a level 7 Mew that only knows Pound.
This step can be skipped if necessary.
Catch any Pokémon The Mew trick is based on that when trainers notice you just after they appear on-screen, such as that Gambler, their challenge will be just a bit of a second too late to stop you from hitting Start before they freeze you with their challenge.
If you do press Start and Fly away, the game will get confused because it thinks you're in battle which is why the Start button doesn't work.
Battling another trainer will make it confident that at least you're not in battle anymore afterwards, but when you enter the route where the original battle was meant to be taking place again, it will get re-confused, pop up the start menu for Mew-knows-what reason, and then just send you into a battle to set things straight.
This battle will be with a level seven Pokémon or well, as was later discovered, it will be 7 + the Attack modifier of the Pokémon you last battled, so using Growl or having it use Swords Dance will change the leveland its species will depend on the Special stat of the last Pokémon you battled, using - you guessed it - the in-game Pokémon numbers discussed in the Missingno.
Mew is number 21, and that trainer's Slowpoke has exactly 21 Special.
However, this also means that battling other trainers than the Slowpoke Youngster will return different Pokémon.
Even better, wild Pokémon will work, too.
You will need to battle a trainer to unlock your Start button again and enable the Route 8 battle, but nothing stops you from battling a wild Pokémon afterwards, and it will overwrite the memory location where the Special is stored.
Now, because wild Pokémon may not have the exact right Special you want, you might want to bring Ditto's Transform to use instead.
Just train a Pokémon with the right Special, and after battling a trainer to unlock your Start button, battle a wild Ditto and let it transform into your Pokémon.
Beat the Ditto or run away, and then immediately, without battling anything else, Fly, Teleport, Escape Rope or Dig back to Lavender Town and enter Route 8 to trigger the deposit money in checking />For a full list of what Special you need for which Pokémon, go.
Also note that the Gambler will never stop triggering this glitch unless you let him battle you.
There are other trainers who will also work - they're basically any trainers who see you immediately as they come into view when you walk towards them.
Once you've battled the Youngster with the Slowpoke, or any other trainer in his place, however, that trainer will not battle you again.
Hearing this, of course, you have to wonder if it isn't possible just to Fly from the Gambler to the Indigo Plateau and challenge the Elite Four, since after all they're the only trainers in the game who will battle you however often you like.
At least I wondered.
My escapades with that are detailed in the section if you're interested, but for short it is possible.
Get through go here credits somehow and choose to continue when the game restarts.
Make carefully sure that the Pokémon with the desired Special does not gain a level before you find a Ditto.
It is best either to run away from all other wild Pokémon you might find or to switch another Pokémon to the front of your party, bringing the one with the desired Special out immediately upon encountering the Ditto.
Your Start apologise, book of ra slot machine trick authoritative will pop up at this point.
You will be attacked by a level 7 specimen of the Pokémon you wanted unless, of course, it had Attack modifiers ; now simply catch it or do whatever else you felt like doing with it.
Insta-level 100 Remember how Mew is always level seven when you catch it with the Mew Trick?
Well, in fact it isn't always level seven.
The level is actually 7 + AMwhere AM is the final Attack modifier of the Pokémon you last battled Slowpoke, in the case of Mew.
The Attack modifier is what is changed when you use attacks like Growl Enemy SLOWPOKE's ATTACK fell!
At first glance this is rather unhelpful - level 13 is still pretty low, after all.
But it is the other direction we ought to be interested in - could there be a reason there hasn't been such a thing as a level 1 Pokémon until Diamond and Pearl?
And, we find with satisfaction, indeed there is.
The growth rate that has been called everything from "Medium-slow" to "Polynomial" to "Parabolic", the one that caps at 1,059,860 EXP points at level 100, is defined by this formula for the experience the Pokémon will have at each level Math.
How can that possibly work?
Well, it never had to work before - that's the thing.
The lowest-leveled Pokémon existing in the wild were level two, which returns a positive value for the formula just fine: Math.
Well, the variable that holds the Pokémon's current experience is unsigned, meaning that it simply can't take on negative values.
So the game gives the Pokémon an inordinately high number of experience points instead namely, 54 less than the maximum number that can be stored in the variable.
Now, if you get, say, 60 experience points, the experience you have will simply overflow the highest value of the variable and start counting again from zero - you will have 6 total EXP Points, and the game will be blissfully unaware that the disaster of the negative EXP ever happened.
If you gain exactly 54 EXP points, you will end up with 0 and the game will find that perfectly acceptable.
And if you get more than 63 EXP points, the Pokémon will simply grow to level 2 as if nothing were more natural.
But what if you get less than 54 EXP points?
Well, then the game adds that number to your total EXP and, as it always does when you've gotten experience, determines whether your current number of experience points means you should be growing a level - and suddenly it finds that you have a huge number of experience points, in fact a great deal more here you need to get to level 100.
And because the game has a level cap, it is programmed to revert your experience points back to the number for level 100.
Basically this means that.
The downside of this, of course, is that your Pokémon will never learn any of its attacks beyond the ones it starts with.
For something like Mew this doesn't matter too much, since you can teach it literally any four of the TMs and HMs in the game, but for other Pokémon this might be quite nasty.
Pokémon that evolve twice, of course, will only get to evolve once when you use this method, and since it will have almost no Stat Experience at all, you will need to Box Trick it quite a lot see the section.
And then, of course, the game is incredibly boring when you can just cruise through it with a level 100 Mew.
Page last modified April 29 2019 at 00:47 GMT I care about the truth, and I strive to keep the information on this website accurate and up-to-date.
For instance, where possible, I have taken pains to personally test claims about the video games before making them.
However, doing so is not always feasible, occasionally I manage to be wrong even when I think I've confirmed something, and with a website of this size, it's difficult to keep track of every single piece of information anywhere on it that might need to be changed or updated.
Thus, if you spot any errors, mistakes or out-of-date tidbits - or even just typos - I'd be thrilled if you would report them via.
Pokémon, Pikachu and all other Pokémon characters © 1995-2019 Nintendo, GAME FREAK and Creatures, Inc.
This is a fan-made website.
No infringement is intended.

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Celedon City: Easy Slot Coins hints and tips for Pokemon FireRed on GBA
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Slot machine - Bulbapedia, the community-driven Pokémon encyclopedia
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Pokemon Fire Red - Proof you can actually time the slot machines

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pokemon first generation pokemon third generation - Celadon City Game Corner Slot Machine Odds - Arqade
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Cheat slot machines Pokemon LeafGreen
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The slots CANNOT be cheated.
Instead, play smart and make sure you have good odds.
Each slot machine has different odds, so if you keep losing move on!
Watch the reels closely and see which ones have the red 7 zipping by the most, and also watch for machines seems slots vacation tricks consider slower reels.
Slower reels mean higher chance of scoring.
Alway bet 3 coins each time, and mash A 3 times once you've hit down 3 times.
Eventually you will win a 7-7-7 combo.
If you are using leafgreen, use the slot machine to the left of the girl on the far left row of slots.
I have been sitting there for an hour and I have over 3,000 coins.
Remember, it takes patience.
BTW, Porygon sucks, don't waste the 4,600 coins!
On Pokemon Pearl's title screen, if the Slots pharaohs way tricks android LeafGreen game is in the GBA slot, click on "Transfer From LeafGreen" and you can choose six Pokemon from LeafGreen to transfer to Pearl, but be careful-you can't trade them back.
For some reason the programmers took out the slot machines and in place only kept the card minigame so no one knows why the game corner is not similar to the original or that of leafgreen.
Yes put leafgreen in the GBA slot in your DS and source Diamond in the DS Slot play Diamond and choose migrate to leafgreen deposit money in checking the instructions then choose six Pokemon to migrate after your done go to the pal park to capture the 6 Pokemon you chose.
Pokemon LeafGreen was made for the Gameboy Advance, and so yes, it will work on that system.
It will also work in a Nintendo DS that has the extra slot 3DS and later do not have the extra slotwhere you can play from that slot or migrate past Pokemon to Diamond, Pearl, or Platinum.
To get Beedrill on Pokemon Platinum you need to evolve a Kakuna.
To find Kakuna you first need Pokemon LeafGreen in the GBA slot of the DS.
Once Pokemon LeafGreen is in the GBA slot Kanuna and Weedle should start to appear in Eterna Forest.
With Pokemon LeafGreen in the GBA slot of your DS wild Magby should start appearing in route 227 and Stark Mountain.
Wild Magby have a chance to be holding a Magmarizer for you to catch or steal using moves like Thief.
Note your DS must be turned off before you insert the copy of… To get unlimited coins legitimately in Pokemon FireRed you will need to play the slot machines in the Celadon Game Corner to earn them.
The only other method to get unlimited coins is to use a cheat device.
There is only one known way to find Vulpix in Pokemon Pearl.
To make Vulpix appear you need a copy of Pokemon LeafGreen in the GBA slot of the DS.
While Pokemon LeafGreen is in the GBA slot Vulpix should start to appear on Route 209.
After beating the game, insert the pokemon leafgreen version for gameboy advanced in the GBA source />You can slot machine tricks fire red catch pokemon from that version.
After beating the game, insert the pokemon leafgreen version for gameboy advanced in the GBA slot.
You can then catch pokemon from that version.
You can then catch Pokemon from that version.
Slot machines in the United States are regulated by state governments.
There are approximately 800,000 slot machines in the US.
Put it in the slot 2 slot to get it to diamond and pearl.
There are several websites that contain online casino slot machines.
Examples would include Free Slots, Penny Slot Machines, and Free Slot Machines Casino.
With Pokemon Slot machine tricks fire red inserted in the GBA slot, This can work with DS Lite and under.
Yes; you find it after the Pokemon League at Route 209 with Leafgreen version in the GBA cartridge slot.
Route 228 after you get the National Pokedex, insert a Pokemon Leafgreen cartridge deposit money in checking the Nintendo DS's GBA cartridge slot hes in the underground base read more the slot machines are.
In order to find Elekid, you should have Pokemon LeafGreen in your GBA slot of your DS.
Marshall Fey has written: 'Bally slot machines' -- subject s : Collectors and collecting, Maintenance and repair, Slot machines 'Slot Machines' -- subject s : History, Slot machines Route 209 after obtaining the National Pokedex, insert Pokemon LeafGreen into your Nintendo DS's Game Pak slot you need Pokemon leafgreen in the gba slot then go to stark mt.
Most, if not all, casinos have slot machines, it would be very hard to stumble across a casino which does not house slot machines, but if you are looking for a casino that specifically has slot machines, try Caesars Palace or any of the casinos along the Las Vegas Strip.

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Cheat slot machines Pokemon LeafGreen
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Cheat slot machines Pokemon LeafGreen
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This article was co-authored by our trained team of editors and researchers who validated it for accuracy and comprehensiveness.
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Slot machines are the loudest and most colorful attractions in a casino.
Though slot machines always favor the house, you can use a few tricks to help you beat the odds.
Research the payout percentages on different slot machines.
You can find this information online, as many websites are dedicated to telling you the payout percentages of slot machines at different casinos.
While the casinos do not make this information available to the average player, some insiders get access to this information and publish it online or in specialty magazines and newsletters.
If a payout percentage is 90%, that means the machine pays out 90% of what it takes in.
Choose machines with higher payout percentages to increase your odds.
Picking higher payout percentages may help your overall chances; payout percentages are one of the few concrete pieces of data available to aid you when choosing slot machines.
However, these statistics are taken over millions of spins.
Because you're only on the machine a short period of time in relation to those millions of spins, you could see a lot of variance in your winnings.
You aren't guaranteed that percentage.
Pick machines with the smallest deposit money in checking />Machines that offer a lot of large prizes tend to pay less often, while machines with smaller prizes tend to pay out more frequently.
The bigger the jackpot, the harder it is to hit, so you're better off choosing a machine with a smaller jackpot.
Two machines might look exactly the same, but one may pay out a 1,500 credit jackpot and the other 10,000 credits.
Be aware of the maximum you can win on your machine.
Bet the max wager to increase your jackpot chances.
Most machines only pay bonuses and progressive jackpots when the maximum credits are bet.
Even on non-progressive machines, the https://tossy.info/tricks/tricks-to-casino-slot-machines.html payout for the maximum credit bet is typically markedly higher than at any other level.
Play in an area with a lot of traffic.
Machines that pay out more frequently known as "loose" machines are typically located in high visibility areas.
The idea is that the sound of you winning will attract more attention, enticing other deposit money in checking to come and spend money, too.
Pick machines based on what you like to increase your enjoyment.
Whether you like simpler machines with a single payout line or ones with a lot of bonus features, play the ones you enjoy.
The odds are not going to be significantly better on one type or the other.
Remember that luck plays a major role in your slot success, so while your strategy is to win, enjoying the machine you play on is equally important.
Opt for a video poker machine if you have the skills to play.
tricks to playing slots you are a good poker player, video poker is a good choice.
That's because it actually does require skill to play, whereas most machines are based entirely on luck.
However, only pick this machine if you know how to play well.
Otherwise, you lose any advantage you may have had.
Try machines with fixed jackpots over progressive jackpots.
Progressive machines are linked together, and the maximum jackpot is determined by how much they're being used.
The more people play them, the higher the jackpot amount.
However, because of the number of people vying for that jackpot, your odds of winning at progressive machines are lower than fixed machines.
In other cases, the machines are linked throughout the entire state, which is why they feature a high jackpot amount.
Choose between reel-spinning or video slots based on your preference.
These are essentially the same style of machine, but one is digital and one is not.
Matching these symbols in certain combinations leads to a winning payout.
Video slots play the same, but they may have up to 7 reels, each representing three rows of five symbols.
Your chances of apologise, tips and tricks for playing slot machines opinion are pretty much equal for both types of these machines.
Alternatively, opt for video slots for a flashier, more entertaining slot machine.
You can even find video slots that feature slot machine tricks fire red favorite cartoon or television show characters.
Familiarize yourself with the rules for the machine before you sit down.
If you don't understand them, ask an attendant or call customer service if you are playing online.
You need deposit money in checking understand what combinations will win you the most money, especially the jackpot.
To play a slot machine, you must first insert bills or coins.
When you insert your money, the equivalent amount of credits is displayed.
Your next move depends on the type of machine you've chosen.
With newer machines, you may use a card loaded with credits, much like a credit card, which deposit money in checking provided by the casino.
Then hit the "spin reels" button or pull the handle.
If you want to bet big, you can hit a button marked "play max credits," which will play the maximum coins allowed on that machine.
First, push one button for the number of paylines you want to activate and then push a second button to chose how many credits you want to bet per line.
Video slots generally have five reels spinning on the screen.
Your payout is determined by a winning combination of symbols that appear on what's called the payline.
On classic reel spin machines, only one payline is displayed on the face of the machine, but video machines offer more paylines.
Set a "lose limit" and a "double my money" amount before you enter the casino.
If you're winning, stop when you have doubled your initial amount.
If you're losing, stop when you reach your lose limit.
Plus, setting a win limit will help you come out ahead.
If you keep betting, you could lose everything you've won.
That's your "lose limit.
Make a long-term plan.
If you'll be vacationing in a gambling town or spending several days to play, it's best to figure out how you'll budget your funds to cover the length of your visit.
This will tell you how much you can afford to lose per hour.
You decide that you want to play a total of four hours per day.
Have back-up plans in place to keep your spending in check.
You may be surprised at how quickly you can go through your bankroll by playing the slots.
With ATMs conveniently located throughout the casino floor, you may find yourself spending more than you intended see more your quest to strike it rich.
Make a pact with a friend that you'll stop each other from spending more than an agreed-upon amount.
Pocket any winnings you earn.
Play only with the money from your initial bankroll; that way, you won't walk away empty-handed.
You don't lose what you're winning, which is counterproductive.
Join the casino's club to earn benefits.
Join the slot clubs if you are playing at a land-based casino or take advantage of bonus money offerings that online services give to their loyal customers.
These clubs often offer bonus cash for playing the slots, while others may give you discounts on things like buffets or hotel stays.
These offers are based on how many coins you play in the slot machines or your rate of play.
You want to get credit for every bit of your play time.
There is no "way" to win in caveman keno.
But you will get the best RTP return to playermeaning the best winning odds, if you pick 6 or 7 numbers.
I always play the machine for a few spins just to see if the winning cycle continues.
But it's safest not to spend too much time playing after you've won, as you're likely to lose money.
Machines that pay more will always be where the majority of customers can see others win, as that urges them to play as well.
The casinos say there is no best time showever deposit money in checking you frequent your favorite casino long enough, you'll see a pattern in when the machines pay.
This actually works against you unless they are exact copies of each other.
Casinos base comps on total play, so using two entirely different cards reduces the size of the comps.
Bet all lines for the lowest amount possible; if you start to win, try max bet once or twice.
If you have no luck, move on to another machine.
I personally think that would be a bad practice, if you hit a big payout when you bet low then you are going to be sorry you didn't bet high.
Article Summary If you want the best odds when you play the slots, choose the slot machines in high-traffic, visible areas, since those machines have more frequent payouts.
Always bet the maximum amount you can, and aim for the highest returns possible by using larger denominations.
For the most frequent payouts, pick machines with the smallest jackpots.
If you want to learn more, like how to determine your limits, keep reading the article!
Gamblers by trade are superstitious, and casinos have targeted machine names and colors to the "hot" theory.
All machine spins are predetermined by the computer inside them and not by how much you rub it or how lucky it is.
Play the games you like, and enjoy the casino without buying into this myth.
In many cases, the small print will clarify the real odds with terms like "selected machines" or "up to 98%," which means that only some of the slots in that brand will pay the advertised rate.
More than likely, the "looser" machines that actually pay the 98% won't be identified.
To increase your chances of finding them, ask a casino floor attendant for help to find out which machines are local player favorites.
Never try to win money back that you've lost, as this can be a way to lose big.
Slot clubs were designed to entice you to play.
Taking advantage of the freebies because you are playing anyway is one thing, while playing because you're trying to earn more points is another.
Don't get caught up in the marketing ploy.
This article was co-authored by our trained team of editors and researchers who validated it for accuracy and comprehensiveness.
Together, they cited information from.
I tend to go to the wheel that gives you free spins.
I have been a gambler my whole life, this might help!
Good to know that I was thinking along the same lines, especially the one about small maximums paid.
Hot and cold machines ideas were new.
Hit occasionally, enjoy the temporary high, and go home.
It is luck, not necessarily strategy.
What I learned here is how to manage your big fish casino slots tips and tricks, i.
Reminded me that it's always in the casinos' favor to win.
Going to play for fun as always, but of course winning would be nice.
I hope and pray to come back a modest winner.
I've won and then lost it all many times.
Decided to play a slot machine for the fun of it, this help a lot.
I need the strategy, because I can't stop playing this thing.
What you guys are saying is true.
I see it now more than ever.
Next time I will try your plan.
I even saw a couple things Deposit money in checking already do.
Thanks for the tips.
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Just enjoy, be willing to win or lose, and spend only what you made up your mind to spend.
Also, how to bet.

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5 Slot Machine Strategy Tips You Didn’t Know Existed By Gemma Sykes on February 9, 2012 We all believe that slot machines, one of the most popular casino games , are purely based on luck and nothing else.


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pokemon first generation pokemon third generation - Celadon City Game Corner Slot Machine Odds - Arqade
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Red/Blue/Yellow Tips and Tricks | The Cave of Dragonflies
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Arqade is a question and answer site for passionate videogamers on all platforms.
Join them; it only takes a minute: What the the odds of the various slot machines in the Game Corner?
Which machines have the best odds?
Do different machines really have different odds?
What are the specifics of these odds?
Are the odds set or randomly arranged?
How can this fact be exploited?
As far as I'm aware, there's no hard absolute data for this at least, not for gen 1 and gen 3.
That said, there have been some people trying to figure things out and the following is generally accepted as "true" by many players: Generation 1: All the slot machines have their odds deposit money in checking generated each play.
As such, there is no single slot machine that is good for every player all the time.
You may be able to deposit money in checking a slot a couple of times, and if it pays out both times, it might be "hot" and worth continuing on.
There isn't any absolute proof of this fact though and may simply be confirmation bias you think it's better odds, so it feels like it is because you notice your wins more.
That said, slot machine tricks fire red not until the last slot stops that the game chooses what the payout will be.
This means that if you have an emulator with slot machine tricks fire red, if you save after starting to spin but before stopping any of the slots, and then repeatedly load that save, you will likely see either consecutive wins, though of varying amounts, or consecutive losses.
The game will learn more here stop at the picture right before the 7 if you've pressed early enough or pass the 7 and stop at one of the pictures behind.
I know this for sure because of trying out in an emulator where you can let the game run frame by frame.
So if the game has decided that you can't win, you simply can't win.
From the original series, I do not remember which slot machine had better odds.
But I remember trying all and keeping their data.
I did come deposit money in checking a conclusion that a few of them paid up much more frequently.
The odds are set in a single game.
Meaning when you found the best slot, you can abuse it.
It is click but possible that the odds are randomly generated and another machine is more profitable in another players game.
Solid evidence could clearly be found in the game's code.
All of the slot deposit money in checking have the same division of pictures.
And they rotate at the same speed.
When i played FireRed i was so pro that i new the distance beween the 7 so exactly that i win everytime.
On this site they say the far left ones are the best, but they have no citation.
I slots tips and tricks notice any better odds at a speciffic slot machine, because of the reasons mentioned above.
Because it has attracted deposit money in checking or spam answers that had to be removed, posting an answer now requires 10 on this site the.
Would you like to answer one of these instead?
Not the answer you're looking for?
Browse other questions tagged or.

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While the player cannot play the slot minigame in Let's Go, Pikachu! and Let's Go, Eevee!, the leftmost row of cabinets makes reference to the slot machine game, referring to it as "a game in which you match three pictures", and that staring at it makes the player dizzy.


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4 Ways to Beat the Slots - wikiHow
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slot machine tricks fire red

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How anyone could think that this strategy would help them win more money playing slot machines is baffling. Slot Machine Tips. Now that we’ve discussed a few of the strategies on slot machine games that don’t work, let’s look at some real, hard-nosed, fact-based slot machine tips which might actually make a difference to your bankroll.


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Slot machine - Bulbapedia, the community-driven Pokémon encyclopedia
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Slot machine - Bulbapedia, the community-driven Pokémon encyclopedia
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Best Team For Kanto

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Slot Machine Tips. Millions of people play slot machines around the world and online every day. Slot machines are probably the most popular form of gaming on the planet, and you won’t have to go far in many major cities or towns to find a casino or bar with some slot machines.


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Red/Blue/Yellow Tips and Tricks | The Cave of Dragonflies
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pokemon first generation pokemon third generation - Celadon City Game Corner Slot Machine Odds - Arqade
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They involve no glitches or otherwise any use of the game not intended by the creators.
Many of them will also work for FireRed and LeafGreen.
Beating the Gym leaders and Elite Four These are just general tips for defeating each Gym leader and Elite Four member.
The first Pokémon I mention in their team will always be the first one out, so make sure to have the counter for that one first in your party.
Beat Deposit money in checking In Red and Blue, Brock uses a level 12 Geodude and a level 14 Onix; in Yellow, the developers figured that since they made you start with a Pikachu, they should lower both of his Pokémon by two levels.
When starting with a Squirtle or Bulbasaur in Red and Blue, Brock should really be a piece of cake.
However, those who chose Charmander and Yellow players will have to find other methods to beat him than using their starters.
This is where Butterfree really rocks the world.
Catch a Caterpie in Viridian Forest, raise it to level ten, and voila, you have one of the very most useful early-game Pokémon handed to you on a silver platter.
Admittedly, it won't be of much use in Red and Blue until level 12, since deposit money in checking when it learns Confusion; in Yellow, here will learn it immediately upon evolution.
At the very least, Geodude and Onix have rather pitiful Special, and when confronted with a strong Butterfree with a Psychic attack, they really don't stand a chance.
Especially not when his Onix barely does anything other than use Bide which is one of the most useless click in the game.
Too bad he gives you that as a TM, too.
In Yellow in particular, Route 22 the one leading towards the Indigo Plateau, west of Viridian City has wild Mankey; Mankey learns Low Kick, a Fighting attack, at level nine, and it will also be super effective against Brock's Pokémon.
Note that it is only a single weakness, however, and that Fighting is physical, so Geodude and Onix will benefit from their considerably higher Defense against Low Kick.
Beat Misty She has a level 18 Staryu and a level 21 Starmie, and she loves to use an X Defend on her Starmie, which might give you some extra time.
A Pikachu will do well here for obvious reasons, whether it's caught in Viridian Forest in Red and Blue or your starter in Yellow.
If you're playing Yellow and your Pikachu is happy enough, you can get a Bulbasaur from the house near the Pokémon Center, which will further make this Gym easy.
Bulbasaur will of course be just as useful if it was your starter.
Obviously, there are many choices.
It may be useful in this Gym to have caught an Oddish or Bellsprout on Route 24 or 25 those are the routes that lead up to Bill's cottage.
The old trick with using Sand-Attack with a Pidgey or Pidgeotto until the opponent never hits will usually be effective, too.
Surge He trains Electric-types - in Red and Blue, he will have a level 21 Voltorb, a level 18 Pikachu and a level 24 Raichu, but in Yellow he will just have a level 28 Raichu.
The best way to beat him is of course with a Diglett from Diglett's Cave east of Vermilion, which you have full access to.
Find a Diglett, catch it, get it to learn Dig if it doesn't know it already it learns it at level 19and then go cream him.
If you don't want to get a Diglett for some reason, another Pokémon with Dig from the TM should be your best bet.
A Grass-type will be resistant to Electric attacks, so they're always good to have; Sandshrew is another Ground-type you may have at this point in Blue or Yellow, and although it doesn't learn any Ground attacks on its own, you can always teach it Dig or just go with Slash level 17which is after all an amazingly good attack in Red, Blue and Yellow.
Not that Dig isn't too; it's as powerful as Earthquake, with 100 base damage.
Beat Erika Erika is a Grass-type trainer, and in Red and Blue she has a level deposit money in checking Victreebel, a level please click for source Tangela and a level 29 Vileplume.
In Yellow the levels and evolution stages of her team have changed: now she has a level 30 Tangela, a level 32 Weepinbell and a level 32 Gloom.
If you picked Charmander, you should have a Charmeleon by now, and even though Ember is a rather puny attack, it can help.
A Pidgeotto will help too, especially with Fly https://tossy.info/tricks/pokemon-fire-red-slot-machine-tricks.html you get by going into the house that is kind of behind Cycling Road.
Also, on the top floor of the Celadon City Department Store where the vending machines arethere is a little girl who will give you TMs for each of the three drinks Fresh Water, Soda Pop and Lemonadeand one of the TMs she gives you is Ice Beam unless I'm very much mistaken.
It can be taught to many Water Pokémon, including Wartortle watch out, see more - don't forget that Erika trains Grass-types whose attacks will be super effective against them.
Beat Sabrina Sabrina is a Psychic Pokémon trainer, but that doesn't stop her from using a level 38 Venomoth in Red and Blue along with her level 38 Kadabra, level 37 Mr.
Mime and level 43 Alakazam.
In Yellow, she uses the not entirely animé-like lineup of Abra, Kadabra and Alakazam, all at level 50.
In general, it's a good idea to use any powerful physical attacks - on my Yellow, I recall beating her with a Tauros from the Safari Zone and Strength.
Another Psychic with non-Psychic attacks will come in handy, especially against Venomoth in Red and Blue.
In Yellow, her Abra only knows Flash, and it's really there just to waste your PP and disable your Pokémon from being able to do any harm to it - I found it worked well to use my Pidgeot who knew Swift, since it always hit despite the Flash.
Beat Koga In Red and Blue, Koga has two level 37 Koffing, one level 39 Muk and one level 43 Weezing.
In Yellow, it appears he has stolen the Venomoth that Sabrina used to have, raised it to level 50 and bred it for three cute little Venonat kids at level 44, 46 and 48.
I did personally not find him hard to beat at all, to be honest - you can use the Psychic TM from Saffron Mr.
Psychic's house near the bottom of the cityor in Yellow, fry them with a Charizard's Flamethrower or just Fly or Drill Peck them into oblivion.
Beat Blaine Blaine has a level 42 Growlithe, level 42 Rapidash, level 40 Ponyta and level 47 Arcanine in Red and Blue.
In Yellow he's grown considerably harder to deal with, with a level 48 Ninetales, level 50 Rapidash and level 54 Arcanine.
In both cases, though, just bring that Surf HM that you inevitably used to get to Cinnabar Island to use.
Blastoise is going to rock the world.
If not Surf, you can always resort to Rock Slide or Earthquake, both of which are TMs and can for example be learned by Charizard, if that's your starter.
Venusaur is best kept out of the battle.
Beat Giovanni Giovanni visit web page, in Red and Blue, a Rhyhorn at level 45, Rhydon at level 50, a level 42 Dugtrio and Nidoqueen and Nidoking at level 44 and 45, respectively.
In Yellow he has leveled his Pokémon up some and replaced the Rhyhorn with his trademark Persian, having now a level 45 Dugtrio, level 53 Nidoqueen, Nidoking and Persian and a level 55 Rhydon.
Of course, that is even further emphasized by the fact that 66.
I don't know what the GameFreak developers were thinking, but it was not making the game more difficult, that's for certain.
Basically, those two are more or less given to you.
In fact, all of his Pokémon except the Yellow Persian are weak to Surf.
The Nidos are also weak to Ground Earthquake, anyone?
Beat Lorelei Lorelei has a level 54 Dewgong, level 53 Cloyster, level 54 Slowbro, level 56 Jynx and level 56 Lapras.
Due to their Ice attacks, it is not a very good idea to use a Grass-type.
Given that all of them except Jynx are at least half Water and have Water attacks, it will not be a very good idea to use a Fire Pokémon either.
This pretty much outrules both Venusaur and Charizard.
The best Deposit money in checking to use on her is really an Electric Pokémon, with maybe a Rock attack somewhere for Jynx.
It will actually be more effective to use a regular physical attack on Jynx than a Fire attack - its Special is more than double its Defense.
Technically Dewgong and Lapras will fall more easily to Rock or Fighting than Electric, too, but both Cloyster and Slowbro have higher Defense than Special drastically so, in Cloyster's case and the extra chance of paralysis is always nice to have.
Beat Bruno Bruno's team consists of two Onix at level 53 and 56, Hitmonchan and Hitmonlee at level 55 and then a level 58 Machamp.
All of his Pokémon have lower Special than Defense in fact, Onix beats even Rhyhorn and Rhydon in the ratio, with ANY special attack, even the "not very effective" Fire, dealing more damage than the "super effective" physical Fighting and Ground.
Needless to say, just bring a Pokémon with a special attack perhaps Psychic for the Fightersby all means watch a Water Gun beat his two Onix in one hit, and beat the fighters with a couple of Psychic attacks.
Beat Agatha Agatha has a level 56 Gengar, level 55 Haunter, level 58 Arbok, level 56 Golbat and a level 60 Gengar.
She apparently thinks she trains Ghost Pokémon, judging from the Pokémon Tower-like surroundings, but she really trains Poison-types.
That being said, Earthquake is definitely your best bet against Gengar and Haunter, followed by other physical attacks.
Use that Electric-type of yours for Golbat, and either another Earthquake or a Psychic attack for Arbok.
Watch out for her Gengar's annoying Hypnosis and Dream Eater just use the Poké Flute when your Pokémon falls asleepand keep Mega Drain in mind if you taught Earthquake to your Blastoise and want to use it.
Beat Lance He has a level 58 Gyarados, level 60 Aerodactyl, two level 56 Dragonair just why didn't he evolve them?
For the Dragonite it's best to use an Ice attack, but by all means watch out - it knows Thunder, Fire Blast and Blizzard.
I've always found it good to paralyze it, since that will both make it slower and have a chance of not attacking.
Gyarados will go down easily to an Electric attack; Aerodactyl should as well, and the two Dragonair can have some Ice thrown at them too.
Beat your rival Your rival will, as a Champion, have a team that will vary.
In Red and Blue, it will depend on what you picked and thus what he picked as a starter.
Their levels will be 63 and 61, the level 61 one being the same type as your starter and the level 63 one being the other.
His starter will be a Vaporeon if you lost the first battle with him at Oak's lab, a Flareon if you won it but lost or skipped the battle on Route 21 after first coming to Viridian City, and a Jolteon if you won both of those; the trio will then consist of his starter at level 65 just like in Red and Blue, and then two of Cloyster, Ninetales and Magneton.
If you imagine that Fire is super effective on Electric, the one that is weak to his starter will be level 61, and the other will be level 63 basically the same system as in Red and Blue.
This is pretty much a mix and match thing of all the battles you've been having.
The Game Corner If you want that Porygon, you will have to give your life to gambling sooner or later.
This section is dedicated to helping you earn Game Corner coins.
Never Lose Coins It is very annoying when you earn a bunch of coins, but then lose them all again.
Just use this method and it will never happen.
If during stage 3 you realize that you have lost too many coins to be conceivably able to win them back, simply turn your game off and on again, and you will be standing there with the highest number of coins you have had during the whole process.
Winning at the Slots Generally, I've found that the best way to win at the slots is to press the A button rhythmically enough.
I've had long streaks of winning something every time I play on my Yellow just by pressing A in an even rhythm.
Saving Time Sometimes we are all a little bit impatient and just want to get things over with.
Skip Credits Simply press and hold Start, Select, A and B and the game will reset.
This will work at any point in the game, but if you do it during the credits, you won't have to watch them.
Of course, it can always be fun to guess the Pokémon shadows that push the text away.
Tricks The following are cheats which may spoil your game either by employing glitches or giving too easy a way around what is intended to be an in-game obstacle.
Use at your own risk!
Do not surf any further right than where you are just as you get into the water.
Surfing up and down here will allow you to find wild Pokémon, including a peculiar glitch Pokémon called Missingno.
Some refer to it as 'Mblock, too.
Some say that catching Missingno.
The details of Missingno.
As I have no Red or Blue version, I have regrettably not been able to experiment with it at all.
Either way, the way the Missingno.
The game needs to store your actual name elsewhere, and as you're not using the variables that store the wild Pokémon found in an area at the moment, they place the numbers of the characters in your name there instead.
Under normal circumstances, you'll enter a route and the wild Pokémon variables will be overwritten again and by that of machine book trick slot ra, the name has already been copied back to the name slot where it's supposed to be.
However, that strip of water just by Cinnabar Island is defined as a part of the city, and because Pokémon usually don't appear in cities, there are no wild Pokémon variables for Cinnabar Island.
Well, that's what I'd find logical, anyway.
No way for me to know whether that strip is part of Cinnabar or the route.
Now, here's the kicker: The game thinks there are supposed to be wild Pokémon there anyway.
And what is in the wild Pokémon slots if you haven't entered an area with wild Pokémon since you talked to the old man is.
The game uses numbers as character codes, and because the game has no idea whether the numbers it's given are character codes or numbers and levels of wild Pokémon, it will just pick up the numbers and go haywire when it discovers that there is no such Pokémon as Pokémon number 156 or whatever.
The Pokémon's in-game numbers are actually not their Pokédex numbers, strangely enough, so there are Missingno.
However, this section will not elaborate upon that any further, and instead I should source get to the practical uses of the Missingno.
Note that obviously, because the main Missingno.
Battle Safari Zone Pokémon in the wild What happens if you omit step two of the Missingno.
Well, there will still not be any new wild Pokémon assigned to those variables when you swim into that strip of water by the Cinnabar Island coast, so basically, you'll find the exact Pokémon you could find in the last area you visited.
This rarely has any practical use, since you could just battle the Pokémon in the area where it's supposed to be found, but it is practical if you do it when the last Pokémon-inhabited area you visited was the Safari Zone.
Just let your time run out in the desired area, and then Fly to Cinnabar as normal.
You should according check this out other people's accounts, anyway; I didn't test this in particular when I tested the Missingno.
Catch starters and Mewtwo in the wild Well, those are the most interesting Slot machine tricks fire red you can catch, anyway.
Unfortunately, most people will have to start their games over to do this.
tricks about machines thing is that since the wild Pokémon slots are occupied with your name when you talk to the old man, your name will affect what Pokémon you can find when you do the Missingno.
The possibilities include Mewtwo, Bulbasaur, Charmander, Squirtle, Snorlax, Aerodactyl and Porygon, although I think all the other Pokémon that can possibly be found by this method are found elsewhere in the wild.
Aside from that, you can only pick three of them.
Basically, as the third, fifth and seventh letters of your player name, put the letters corresponding to the numbers of the Pokémon you want case sensitive, remember.
Mewtwo is D, Snorlax is E, Bulbasaur is Z, Porygon is k, Aerodactyl is l, Charmander is q and Squirtle is r.
Therefore, a name like "THE DUDE" will give you a Snorlax and two different levels for Mewtwo, and to save yourself game coins in addition to getting that Charmander and Squirtle if you picked Bulbasaur, you could use a name like "Pokeroq" or something else about as nonsensical.
You get the idea.
Incidentally, the full list of Pokémon and levels that can be found and which letters should be used to get them can be found on Bulbapedia.
Multiply items And finally the very most practical use of the Missingno.
All you need to do to do it is to place the item you want duplicated in the sixth slot of your item list and then encounter a wild Missingno.
Finish the battle however you like, and the item will have a glitched number beside it.
The actual number will be 128 more than you had previously unless you already had over 128 of that item - so if you had one, you'll now have 129, and so on.
Enjoy duplicating Rare Candies, Nuggets and Max Revives.
The Mew Trick Yes, I said the Mew Trick.
As in a working, 100% confirmed and tested way to obtain a Mew on your game without attending Nintendo events or using a Gameshark.
It will not mess up your game, either.
The only bad thing is that most people will have to restart their games to use this trick, because it requires that you have not battled two specific trainers.
Well, technically, you only need one out of several trainers, but more on that later.
Admittedly, it can technically also be done using Teleport.
Exit the house, but stop immediately as you stand in front of the door and face downwards.
Save at this point.
If done correctly, the Start menu should pop up as normal.
If the Gambler below sees you and challenges you before the menu pops up, start over, because then you've done it wrong.
As your sprite turns into a bird and flies away, you'll see the exclamation mark appear above the Gambler's head like he is about to challenge you, but then you'll just fly away.
Walk up Nugget bridge and find the Youngster with the Slowpoke.
Go all the way up to the wall so he will have to walk up to you after he notices you like in the picture provided above - otherwise the game will crash.
Press it and Fly to Lavender Town.
The start menu will pop up by itself at this point.
Just press B right away after the menu pops up.
When the Start menu closes, you will be magically attacked by a wild Pokémon.
If you battled the right Youngster and did not get yourself into any wild Pokémon battles after beating him, it will be a level 7 Mew that only knows Pound.
This step can be skipped if necessary.
Catch any Pokémon The Mew trick is based on that when trainers notice you just after they appear on-screen, such as that Gambler, their challenge will be just a bit of a second too late to stop you from hitting Start before they freeze you with their challenge.
If you do press Start and Fly away, the game will get confused because it thinks you're in battle which is why the Start button doesn't work.
Battling another trainer will make it confident that at least you're not in battle anymore afterwards, but when you enter the route where the original battle was meant to be taking place again, it will get re-confused, pop up the start menu for Mew-knows-what reason, and then just send you into a battle to set things straight.
This battle will be with a level seven Pokémon or well, as was later discovered, it will be 7 + the Attack modifier of the Pokémon you last battled, so using Growl or having it use Swords Dance will change the leveland its species will depend on the Special stat of the last Pokémon you battled, using - you guessed it - the in-game Pokémon numbers discussed in the Missingno.
Mew is number 21, and that trainer's Slowpoke has exactly 21 Special.
However, this also means that battling other trainers than the Slowpoke Youngster will return different Pokémon.
Even better, wild Pokémon will work, too.
You will need to battle a trainer to unlock your Start button again and enable the Route 8 battle, but nothing stops you from battling a wild Pokémon afterwards, and it will overwrite the memory location where the Special is stored.
Now, because wild Pokémon may not have the exact right Special you want, you might want to bring Ditto's Transform to use instead.
Just train a Pokémon with the right Special, and after battling a trainer to unlock your Start button, battle a wild Ditto and let it transform into your Pokémon.
Beat the Ditto or run away, and then immediately, without battling anything else, Fly, Teleport, Escape Rope or Dig back to Lavender Town and enter Route 8 to trigger the battle.
For a full list of what Special you need for which Pokémon, go.
Also note that the Gambler will never stop triggering this glitch unless you let him battle you.
There are other trainers who will also work - they're basically any trainers who see you immediately as they come into view when you walk towards them.
Once you've battled the Youngster with the Slowpoke, or any other trainer in his place, however, that trainer will not battle you again.
Hearing this, of course, you have to wonder if it isn't possible just to Fly from the Gambler to the Indigo Plateau and challenge the Elite Four, since after all they're the only trainers in the game who will battle you however often you like.
At least I wondered.
My escapades with that are detailed in the section if you're interested, but for short it deposit money in checking possible.
Get through the credits somehow and choose to continue when the game restarts.
Make carefully sure that the Pokémon with the desired Special does not gain a level before you find a Ditto.
It is best either to run away from all other wild Pokémon you might find or to switch another Pokémon to the front of your party, bringing the one with the desired Special out immediately upon encountering the Ditto.
Your Start menu will pop up at this point.
You will be attacked by a level 7 specimen of the Pokémon you wanted unless, of course, it had Attack modifiers ; now simply catch it or do whatever else you felt like doing with it.
Insta-level 100 Remember how Mew is always level seven when you catch it with the Mew Trick?
Well, in fact it isn't always level seven.
The level is actually 7 + AMwhere AM is the final Attack modifier of the Pokémon you last battled Slowpoke, in the case of Mew.
The Attack modifier is what is changed when you use attacks like Growl Enemy SLOWPOKE's ATTACK fell!
At first glance this is rather unhelpful - level 13 is still pretty low, after all.
But it is the other direction we ought to be interested in - could there be a reason continue reading hasn't been such a thing as a level 1 Pokémon until Diamond and Pearl?
And, we find with satisfaction, indeed there is.
The growth rate that has been called everything from "Medium-slow" to "Polynomial" to "Parabolic", the one that caps at 1,059,860 EXP points at level 100, is defined by this formula for the experience the Pokémon will have at each level Math.
How can that possibly work?
Well, it never had to work before - that's the thing.
The lowest-leveled Pokémon existing in the wild were level two, which returns a positive value for the formula just fine: Math.
Well, the variable that holds the Pokémon's current experience is unsigned, meaning that it simply can't take on negative values.
So the game gives the Pokémon an inordinately high number of experience points instead namely, 54 less than the maximum number that can be stored in the variable.
Now, if you get, say, 60 experience points, the experience you have will simply overflow the highest value of the variable and start counting again from zero - you will have 6 total EXP Points, and the game will be blissfully unaware that the disaster of the negative EXP ever happened.
If you gain exactly 54 EXP points, you will end up with 0 and the game will find that perfectly acceptable.
And if you get more than 63 EXP points, the Pokémon will simply grow to level 2 as if nothing were more natural.
But what if you get click to see more than 54 EXP points?
Well, then the game adds that number to your total EXP and, as it always does when you've gotten experience, determines whether your current number of experience points means you should be growing a level - and suddenly it finds that you have a huge number of experience points, in fact a great deal more than you need to get to level 100.
And because the game has a level cap, it is programmed to revert your experience points back to the number for level 100.
Basically this means that.
The downside of this, of course, is that your Pokémon will never learn any of its attacks beyond the ones it starts with.
For something like Mew this doesn't matter too much, since you can teach it literally any four of the TMs and HMs in the game, but for other Pokémon this might be quite nasty.
Pokémon that evolve twice, of course, will only get to evolve once when you use this method, and since it will have almost no Stat Experience at all, you will need to Box Trick it quite a lot see the section.
And then, of course, the game is incredibly boring when you can just cruise through it with a level 100 Mew.
Page last modified April 29 2019 at 00:47 GMT I care about the truth, and I strive to keep the information on this website accurate and up-to-date.
For instance, where possible, I have taken pains to personally test claims about the video games before making them.
However, doing so is not always feasible, occasionally I manage to be wrong even when I think I've confirmed something, and slot machine tricks fire red a website of this size, it's difficult to keep track of every single piece of information anywhere on it that might need to be changed or updated.
Thus, if you spot any errors, mistakes or out-of-date tidbits - or even just typos - I'd be thrilled if you would report them via.
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This is a fan-made website.
No infringement is intended.

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